SurvivorElevatorRide::Update
0x00921090 · 256 bytes · __thiscall
_ZN20SurvivorElevatorRide6UpdateEP11SurvivorBotf
Decompiled
undefined (3 params)
/* SurvivorElevatorRide::Update(SurvivorBot*, float) */
SurvivorElevatorRide * __thiscall
SurvivorElevatorRide::Update(SurvivorElevatorRide *this,SurvivorBot *param_1,float param_2)
{
char cVar1;
int iVar2;
int local_28;
undefined4 local_24;
undefined4 local_20;
iVar2 = CTerrorPlayer::GetMovingPlatform((CTerrorPlayer *)param_2);
if (iVar2 == 0) {
*(undefined4 *)this = 3;
*(undefined4 *)(this + 4) = 0;
*(char **)(this + 8) = "No longer on an elevator";
return this;
}
cVar1 = CTerrorPlayer::IsOnMovingPlatformInMotion((CTerrorPlayer *)param_2);
if (cVar1 != '\0') {
SurvivorBot::SaveFriendsInImmediateTrouble((Action *)&local_28);
if (((2 < local_28 - 1U) &&
(SurvivorBot::UseHealingItems((Action *)&local_28), 2 < local_28 - 1U)) &&
(SurvivorBot::RescueImmobilizedFriends((Action *)&local_28), 2 < local_28 - 1U)) {
*(undefined4 *)this = 0;
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
return this;
}
*(int *)this = local_28;
*(undefined4 *)(this + 4) = local_24;
*(undefined4 *)(this + 8) = local_20;
return this;
}
*(undefined4 *)this = 3;
*(undefined4 *)(this + 4) = 0;
*(char **)(this + 8) = "The elevator stopped at its destination";
return this;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.