CTerrorPlayer::IsInCombat
0x009ac470 · 413 bytes · __thiscall
_ZNK13CTerrorPlayer10IsInCombatEb
Decompiled
undefined (2 params)
/* CTerrorPlayer::IsInCombat(bool) const */
bool __thiscall CTerrorPlayer::IsInCombat(CTerrorPlayer *this,bool param_1)
{
uint uVar1;
undefined *puVar2;
longdouble lVar3;
longdouble extraout_ST0;
longdouble extraout_ST0_00;
uVar1 = *(uint *)(this + 0x3ee0);
if ((((uVar1 != 0xffffffff) &&
(puVar2 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar2 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar2 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar2 + 4) != 0)) {
return true;
}
if (param_1) {
lVar3 = (longdouble)GetTimeSinceLastFiredWeapon(this);
if ((((float)lVar3 < 1.5) && (0.0 < *(float *)(this + 0x3128))) &&
(lVar3 = (longdouble)IntervalTimer::Now(), (float)lVar3 - *(float *)(this + 0x3128) < 3.0)) {
return true;
}
if (0.0 < *(float *)(this + 0x3180)) {
IntervalTimer::Now();
return (float)extraout_ST0_00 - *(float *)(this + 0x3180) < 1.5;
}
}
else {
lVar3 = (longdouble)GetTimeSinceLastFiredWeapon(this);
if ((((float)lVar3 < 3.0) && (0.0 < *(float *)(this + 0x3128))) &&
(lVar3 = (longdouble)IntervalTimer::Now(), (float)lVar3 - *(float *)(this + 0x3128) < 6.0)) {
return true;
}
if (0.0 < *(float *)(this + 0x3180)) {
IntervalTimer::Now();
return (float)extraout_ST0 - *(float *)(this + 0x3180) < 3.0;
}
}
return false;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.