DescribeSubject
0x0093b330 · 253 bytes · __cdecl
_Z15DescribeSubjectP11CBaseEntity
Decompiled
undefined (1 param)
/* DescribeSubject(CBaseEntity*) */
char * DescribeSubject(CBaseEntity *param_1)
{
char cVar1;
int iVar2;
char *pcVar3;
int *piVar4;
CBaseEntity *pCVar5;
if (param_1 != (CBaseEntity *)0x0) {
iVar2 = CBaseEntity::GetTeamNumber(param_1);
if (iVar2 == 3) {
cVar1 = (**(code **)(*(int *)param_1 + 0x16c))(param_1);
if (cVar1 != '\0') {
cVar1 = (**(code **)(*(int *)param_1 + 0x16c))();
pCVar5 = (CBaseEntity *)0x0;
if (cVar1 != '\0') {
pCVar5 = param_1;
}
(**(code **)(*(int *)pCVar5 + 0x544))(pCVar5);
LAB_0093b3bc:
pcVar3 = (char *)ZombieClassName();
return pcVar3;
}
iVar2 = (**(code **)(*(int *)param_1 + 0x14c))(param_1);
if (iVar2 != 0) {
piVar4 = (int *)(**(code **)(*(int *)param_1 + 0x14c))(param_1);
(**(code **)(*piVar4 + 0x544))(piVar4);
goto LAB_0093b3bc;
}
}
else {
iVar2 = CBaseEntity::GetTeamNumber(param_1);
cVar1 = IsASurvivorTeam(iVar2);
if ((cVar1 != '\0') &&
(cVar1 = (**(code **)(*(int *)param_1 + 0x16c))(param_1), cVar1 != '\0')) {
(**(code **)(*(int *)param_1 + 0x16c))(param_1);
pcVar3 = (char *)SurvivorCharacterName();
return pcVar3;
}
}
if ((*(char **)(param_1 + 0x7c) == "pipe_bomb_projectile") ||
(cVar1 = CBaseEntity::ClassMatchesComplex(param_1,"pipe_bomb_projectile"), cVar1 != '\0')) {
return "PIPE_BOMB";
}
}
return "";
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.