L L4D2node

SurvivorReviveFriend::ShouldGiveUp

0x00935750 · 993 bytes · __thiscall

_ZNK20SurvivorReviveFriend12ShouldGiveUpEP11SurvivorBot

Decompiled

undefined (2 params)

/* SurvivorReviveFriend::ShouldGiveUp(SurvivorBot*) const */

char __thiscall SurvivorReviveFriend::ShouldGiveUp(SurvivorReviveFriend *this,SurvivorBot *param_1)

{
  uint uVar1;
  code *pcVar2;
  char cVar3;
  CBaseEntity *pCVar4;
  undefined4 uVar5;
  undefined4 uVar6;
  int iVar7;
  undefined *puVar8;
  int iVar9;
  undefined *puVar10;
  int in_GS_OFFSET;
  CAI_Concept local_134 [8];
  CFmtStrN<256> local_12c [5];
  undefined1 local_127 [263];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  uVar1 = *(uint *)(this + 0x34);
  if ((((uVar1 != 0xffffffff) &&
       (puVar10 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc)) &&
      (*(uint *)(puVar10 + 8) == uVar1 >> 0xc)) &&
     (pCVar4 = *(CBaseEntity **)(puVar10 + 4), pCVar4 != (CBaseEntity *)0x0)) {
    cVar3 = (**(code **)(*(int *)pCVar4 + 300))(pCVar4);
    if (cVar3 == '\0') {
      uVar1 = *(uint *)(this + 0x34);
      if (((uVar1 == 0xffffffff) ||
          (puVar10 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar10 == (undefined *)0xfffffffc)) ||
         (*(uint *)(puVar10 + 8) != uVar1 >> 0xc)) {
        pCVar4 = (CBaseEntity *)0x0;
      }
      else {
        pCVar4 = *(CBaseEntity **)(puVar10 + 4);
      }
      uVar5 = DescribeSubject(pCVar4);
      CFmtStrN<256>::CFmtStrN(local_12c,"Subject:%s",uVar5);
      pcVar2 = *(code **)(*(int *)param_1 + 0x7b4);
      CAI_Concept::CAI_Concept(local_134,"SurvivorBotMovingToReviveFriendWhoDied");
      cVar3 = '\x01';
      (*pcVar2)(param_1,local_134,1,local_127,0,0,0);
      goto LAB_009357a3;
    }
    uVar1 = *(uint *)(pCVar4 + 0x3e68);
    if (((((uVar1 == 0xffffffff) ||
          (puVar10 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar10 == (undefined *)0xfffffffc)) ||
         ((*(uint *)(puVar10 + 8) != uVar1 >> 0xc || (*(int *)(puVar10 + 4) == 0)))) &&
        ((((uVar1 = *(uint *)(pCVar4 + 0x3e48), uVar1 == 0xffffffff ||
           (puVar10 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar10 == (undefined *)0xfffffffc))
          || (*(uint *)(puVar10 + 8) != uVar1 >> 0xc)) || (*(int *)(puVar10 + 4) == 0)))) &&
       (((uVar1 = *(uint *)(pCVar4 + 0x33c4), uVar1 == 0xffffffff ||
         (puVar10 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar10 == (undefined *)0xfffffffc)) ||
        ((*(uint *)(puVar10 + 8) != uVar1 >> 0xc ||
         ((*(int *)(puVar10 + 4) == 0 || (pCVar4[0x39f1] != (CBaseEntity)0x0)))))))) {
      uVar1 = *(uint *)(pCVar4 + 0x2e24);
      if ((uVar1 == 0xffffffff) ||
         (((puVar10 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar10 == (undefined *)0xfffffffc ||
           (*(uint *)(puVar10 + 8) != uVar1 >> 0xc)) ||
          (*(CBaseEntity **)(puVar10 + 4) == (CBaseEntity *)0x0)))) {
LAB_00935964:
        cVar3 = (**(code **)(*(int *)this + 0x16c))(this,param_1);
        if (((cVar3 != '\0') && (uVar1 = *(uint *)(pCVar4 + 0x2e24), uVar1 != 0xffffffff)) &&
           ((puVar10 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc &&
            (*(uint *)(puVar10 + 8) == uVar1 >> 0xc)))) {
          cVar3 = *(int *)(puVar10 + 4) == 0;
        }
      }
      else {
        uVar1 = *(uint *)(param_1 + 0x2e28);
        if (((uVar1 != 0xffffffff) &&
            (puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
           ((*(uint *)(puVar8 + 8) == uVar1 >> 0xc && (*(int *)(puVar8 + 4) != 0)))) {
          if (*(int *)(pCVar4 + 0x30) == 0) {
            iVar9 = 0;
          }
          else {
            iVar9 = *(int *)(pCVar4 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
          }
          iVar7 = *(int *)(*(int *)(puVar8 + 4) + 0x30);
          if (iVar7 == 0) {
            iVar7 = 0;
          }
          else {
            iVar7 = iVar7 - *(int *)(gpGlobals + 0x58) >> 4;
          }
          if (iVar9 == iVar7) goto LAB_00935964;
        }
        uVar5 = DescribeSubject(*(CBaseEntity **)(puVar10 + 4));
        uVar6 = DescribeSubject(pCVar4);
        CFmtStrN<256>::CFmtStrN(local_12c,"Subject:%s,Savior:%s",uVar6,uVar5);
        pcVar2 = *(code **)(*(int *)param_1 + 0x7b4);
        CAI_Concept::CAI_Concept(local_134,"SurvivorBotSomeoneElseReviveFriend");
        (*pcVar2)(param_1,local_134,1,local_127,0,0,0);
      }
      goto LAB_009357a3;
    }
  }
  cVar3 = '\x01';
LAB_009357a3:
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return cVar3;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)