L L4D2node

SurvivorHealFriend::OnStart

0x00934040 · 548 bytes · __thiscall

_ZN18SurvivorHealFriend7OnStartEP11SurvivorBotP6ActionIS0_E

Decompiled

undefined (3 params)

/* SurvivorHealFriend::OnStart(SurvivorBot*, Action<SurvivorBot>*) */

void __thiscall
SurvivorHealFriend::OnStart(SurvivorHealFriend *this,SurvivorBot *param_1,Action *param_2)

{
  uint uVar1;
  int iVar2;
  code *pcVar3;
  SurvivorLegsApproach *this_00;
  int *piVar4;
  undefined4 *puVar5;
  undefined4 uVar6;
  undefined *puVar7;
  CBaseEntity *pCVar8;
  int in_GS_OFFSET;
  CAI_Concept local_134 [8];
  CFmtStrN<256> local_12c [5];
  undefined1 local_127 [263];
  int local_20;
  
  pCVar8 = (CBaseEntity *)0x0;
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  uVar1 = *(uint *)(param_1 + 0x34);
  if (((uVar1 != 0xffffffff) &&
      (puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar7 + 8) == uVar1 >> 0xc)) {
    pCVar8 = *(CBaseEntity **)(puVar7 + 4);
  }
  this_00 = ::operator_new(0x9050);
                    /* try { // try from 009340af to 009340b3 has its CatchHandler @ 0093426d */
  SurvivorLegsApproach::SurvivorLegsApproach(this_00,pCVar8);
  piVar4 = (int *)(**(code **)(*(int *)param_2 + 0x9a8))(param_2);
  if (piVar4[0x18] < 0xf) {
    puVar5 = ::operator_new(0x38);
    *puVar5 = &PTR__Behavior_00d00308;
    puVar5[1] = &PTR__Behavior_00d003d0;
                    /* try { // try from 00934100 to 00934104 has its CatchHandler @ 00934285 */
    CFmtStrN<32>::CFmtStrN((CFmtStrN<32> *)(puVar5 + 3),"%s");
    puVar5[2] = this_00;
    iVar2 = piVar4[0x18];
    piVar4[0x18] = iVar2 + 1;
    piVar4[iVar2 + 9] = (int)puVar5;
  }
  else {
    piVar4 = (int *)(**(code **)(*piVar4 + 0xb0))(piVar4);
    uVar6 = (**(code **)(*piVar4 + 0x13c))(piVar4);
    DevMsg("%3.2f: %s: PushLegsStack: Overflow\n",(double)*(float *)(gpGlobals + 0xc),uVar6);
    if (this_00 != (SurvivorLegsApproach *)0x0) {
      (**(code **)(*(int *)this_00 + 4))(this_00);
    }
  }
  uVar1 = *(uint *)(param_1 + 0x34);
  param_1[0x3c] = (SurvivorBot)0x1;
  if (((uVar1 == 0xffffffff) ||
      (puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
     (*(uint *)(puVar7 + 8) != uVar1 >> 0xc)) {
    pCVar8 = (CBaseEntity *)0x0;
  }
  else {
    pCVar8 = *(CBaseEntity **)(puVar7 + 4);
  }
  DescribeSubject(pCVar8);
  CFmtStrN<256>::CFmtStrN(local_12c,"Subject:%s");
  pcVar3 = *(code **)(*(int *)param_2 + 0x7b4);
  CAI_Concept::CAI_Concept(local_134,"SurvivorBotMovingToHealFriend");
  (*pcVar3)(param_2,local_134,1,local_127,0,0,0);
  iVar2 = *(int *)(in_GS_OFFSET + 0x14);
  *(undefined4 *)this = 0;
  *(undefined4 *)(this + 4) = 0;
  *(undefined4 *)(this + 8) = 0;
  if (local_20 == iVar2) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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