L L4D2node

SurvivorHealFriend::OnInjured

0x00933150 · 410 bytes · __cdecl

_ZN18SurvivorHealFriend9OnInjuredEP11SurvivorBotRK15CTakeDamageInfo

Decompiled

undefined (2 params)

/* SurvivorHealFriend::OnInjured(SurvivorBot*, CTakeDamageInfo const&) */

SurvivorBot * SurvivorHealFriend::OnInjured(SurvivorBot *param_1,CTakeDamageInfo *param_2)

{
  uint uVar1;
  code *pcVar2;
  int iVar3;
  CBaseEntity *pCVar4;
  undefined4 uVar5;
  undefined *puVar6;
  int in_GS_OFFSET;
  longdouble lVar7;
  CTerrorPlayer *in_stack_0000000c;
  int in_stack_00000010;
  CAI_Concept local_134 [8];
  CFmtStrN<256> local_12c [268];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  uVar1 = *(uint *)(in_stack_00000010 + 0x34);
  if ((((uVar1 != 0xffffffff) &&
       (puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
      (*(uint *)(puVar6 + 8) == uVar1 >> 0xc)) &&
     (*(CBaseEntity **)(puVar6 + 4) != (CBaseEntity *)0x0)) {
    iVar3 = CBaseEntity::GetTeamNumber(*(CBaseEntity **)(puVar6 + 4));
    if (iVar3 == 3) {
      lVar7 = (longdouble)CTerrorPlayer::GetProgressBarPercent(in_stack_0000000c);
      if ((float)lVar7 < 0.5) {
        uVar1 = *(uint *)(param_2 + 0x34);
        if (((uVar1 == 0xffffffff) ||
            (puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
           (*(uint *)(puVar6 + 8) != uVar1 >> 0xc)) {
          pCVar4 = (CBaseEntity *)0x0;
        }
        else {
          pCVar4 = *(CBaseEntity **)(puVar6 + 4);
        }
        uVar5 = DescribeSubject(pCVar4);
        CFmtStrN<256>::CFmtStrN(local_12c,"Subject:%s",uVar5);
        pcVar2 = *(code **)(*(int *)in_stack_0000000c + 0x7b4);
        CAI_Concept::CAI_Concept(local_134,"SurvivorBotAttackedWhileHealingFriend");
        (*pcVar2)();
        *(undefined4 *)param_1 = 3;
        *(undefined4 *)(param_1 + 4) = 0;
        *(char **)(param_1 + 8) = "Attacked while healing friend";
        *(undefined4 *)(param_1 + 0xc) = 2;
        goto LAB_009331b8;
      }
    }
  }
  *(undefined4 *)param_1 = 0;
  *(undefined4 *)(param_1 + 4) = 0;
  *(undefined4 *)(param_1 + 8) = 0;
  *(undefined4 *)(param_1 + 0xc) = 1;
LAB_009331b8:
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return param_1;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)