SurvivorReviveFriend::OnInjured
0x00935b50 · 569 bytes · __cdecl
_ZN20SurvivorReviveFriend9OnInjuredEP11SurvivorBotRK15CTakeDamageInfo
Decompiled
undefined (2 params)
/* SurvivorReviveFriend::OnInjured(SurvivorBot*, CTakeDamageInfo const&) */
SurvivorBot * SurvivorReviveFriend::OnInjured(SurvivorBot *param_1,CTakeDamageInfo *param_2)
{
uint uVar1;
int *piVar2;
code *pcVar3;
char cVar4;
int iVar5;
CBaseEntity *pCVar6;
undefined4 uVar7;
undefined *puVar8;
int in_GS_OFFSET;
longdouble lVar9;
CTerrorPlayer *in_stack_0000000c;
int in_stack_00000010;
CAI_Concept local_134 [8];
CFmtStrN<256> local_12c [268];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
uVar1 = *(uint *)(in_stack_00000010 + 0x34);
if ((((((uVar1 == 0xffffffff) ||
(puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar8 + 8) != uVar1 >> 0xc)) ||
(((*(CBaseEntity **)(puVar8 + 4) == (CBaseEntity *)0x0 ||
(iVar5 = CBaseEntity::GetTeamNumber(*(CBaseEntity **)(puVar8 + 4)), iVar5 != 3)) ||
((uVar1 = *(uint *)(param_2 + 0x34), uVar1 == 0xffffffff ||
((puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 == (undefined *)0xfffffffc ||
(*(uint *)(puVar8 + 8) != uVar1 >> 0xc)))))))) ||
(piVar2 = *(int **)(puVar8 + 4), piVar2 == (int *)0x0)) ||
((cVar4 = (**(code **)(*piVar2 + 0x16c))(piVar2), cVar4 == '\0' ||
(((cVar4 = (**(code **)(*piVar2 + 0x778))(piVar2), cVar4 == '\0' &&
((float)piVar2[0x40] < 50.0)) ||
(lVar9 = (longdouble)CTerrorPlayer::GetProgressBarPercent(in_stack_0000000c),
0.5 <= (float)lVar9)))))) {
SurvivorUseObject::OnInjured(param_1,param_2);
}
else {
uVar1 = *(uint *)(param_2 + 0x34);
if (((uVar1 == 0xffffffff) ||
(puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar8 + 8) != uVar1 >> 0xc)) {
pCVar6 = (CBaseEntity *)0x0;
}
else {
pCVar6 = *(CBaseEntity **)(puVar8 + 4);
}
uVar7 = DescribeSubject(pCVar6);
CFmtStrN<256>::CFmtStrN(local_12c,"Subject:%s",uVar7);
pcVar3 = *(code **)(*(int *)in_stack_0000000c + 0x7b4);
CAI_Concept::CAI_Concept(local_134,"SurvivorBotAbandonedReviveDueToAttack");
(*pcVar3)();
*(undefined4 *)param_1 = 3;
*(undefined4 *)(param_1 + 4) = 0;
*(char **)(param_1 + 8) = "Attacked while reviving friend";
*(undefined4 *)(param_1 + 0xc) = 2;
}
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.