GetMapInfo
0x008e81d0 · 130 bytes · unknown
_Z10GetMapInfov
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* GetMapInfo() */
int GetMapInfo(void)
{
char cVar1;
int iVar2;
cVar1 = CTerrorGameRules::IsVersusMode();
if (cVar1 == '\0') {
iVar2 = g_pMapInfo;
if (g_pMapInfo == 0) {
CBaseEntity::Create("info_map_parameters",(Vector *)&vec3_origin,(QAngle *)&vec3_angle,
(CBaseEntity *)0x0);
return g_pMapInfo;
}
}
else {
iVar2 = g_pMapInfoVersus;
if ((g_pMapInfoVersus == 0) && (iVar2 = g_pMapInfo, g_pMapInfo == 0)) {
CBaseEntity::Create("info_map_parameters_versus",(Vector *)&vec3_origin,(QAngle *)&vec3_angle,
(CBaseEntity *)0x0);
return g_pMapInfoVersus;
}
}
return iVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.