CDirectorItemManager::FireGameEvent
0x008a8030 · 215 bytes · __thiscall
_ZN20CDirectorItemManager13FireGameEventEP10IGameEvent
Decompiled
undefined (2 params)
/* CDirectorItemManager::FireGameEvent(IGameEvent*) */
void __thiscall CDirectorItemManager::FireGameEvent(CDirectorItemManager *this,IGameEvent *param_1)
{
char cVar1;
char *pcVar2;
int iVar3;
CPropHealthCabinet *this_00;
CBaseEntity *pCVar4;
pcVar2 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
if ((pcVar2 != "round_start_post_nav") &&
(iVar3 = _V_stricmp(pcVar2,"round_start_post_nav"), iVar3 != 0)) {
return;
}
SpawnWeapons(this);
CollectAllItemLocations(this);
PopulateWorldWithItems(this);
cVar1 = CTerrorGameRules::IsVersusMode();
if (cVar1 != '\0') {
pcVar2 = "";
if (*(char **)(gpGlobals + 0x3c) != (char *)0x0) {
pcVar2 = *(char **)(gpGlobals + 0x3c);
}
pCVar4 = (CBaseEntity *)0x0;
iVar3 = GetMapRevisitPopulationInfo(this,pcVar2);
if (iVar3 == 0) {
while (pCVar4 = (CBaseEntity *)
CGlobalEntityList::FindEntityByClassname
((CGlobalEntityList *)gEntList,pCVar4,"prop_health_cabinet"),
pCVar4 != (CBaseEntity *)0x0) {
this_00 = (CPropHealthCabinet *)
__dynamic_cast(pCVar4,&CBaseEntity::typeinfo,&CPropHealthCabinet::typeinfo,0);
if (this_00 != (CPropHealthCabinet *)0x0) {
CPropHealthCabinet::SpawnItems(this_00);
}
}
SaveRevisitableItemState(this);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.