CDirectorItemManager::GetMapRevisitPopulationInfo
0x008a49c0 · 106 bytes · __thiscall
_ZN20CDirectorItemManager27GetMapRevisitPopulationInfoEPKc
Decompiled
undefined (2 params)
/* CDirectorItemManager::GetMapRevisitPopulationInfo(char const*) */
int __thiscall
CDirectorItemManager::GetMapRevisitPopulationInfo(CDirectorItemManager *this,char *param_1)
{
int iVar1;
int iVar2;
int iVar3;
iVar3 = 0;
iVar2 = 0;
if (0 < *(int *)(this + 0x414)) {
do {
iVar1 = V_strnicmp((char *)(*(int *)(this + 0x408) + iVar2),param_1,0x80);
if (iVar1 == 0) {
return *(int *)(this + 0x408) + iVar2;
}
iVar3 = iVar3 + 1;
iVar2 = iVar2 + 0x94;
} while (iVar3 < *(int *)(this + 0x414));
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.