L L4D2node

CDirector::PostRunScript

0x0087d790 · 606 bytes · __thiscall

_ZN9CDirector13PostRunScriptEv

Decompiled

undefined (1 param)

/* CDirector::PostRunScript() */

void __thiscall CDirector::PostRunScript(CDirector *this)

{
  int *piVar1;
  int *__ptr;
  int iVar2;
  undefined4 uVar3;
  HSCRIPT__ *pHVar4;
  char *pcVar5;
  int iVar6;
  CDirector *pCVar7;
  void *local_28 [2];
  ushort local_20;
  ushort local_1e;
  
  piVar1 = g_pScriptVM;
  if (*(int *)(this + 0x4b8) != -1) {
    __ptr = *(int **)(this + 0x4c0);
    if ((g_pScriptVM != (int *)0x0) && (0 < *__ptr)) {
      iVar6 = 0;
      do {
        (**(code **)(*piVar1 + 0x4c))(piVar1,*(undefined4 *)__ptr[iVar6 + 1]);
        iVar2 = iVar6 * 4;
        iVar6 = iVar6 + 1;
        **(undefined4 **)(*(int *)(this + 0x4c0) + 4 + iVar2) = 0xffffffff;
        __ptr = *(int **)(this + 0x4c0);
      } while (iVar6 < *__ptr);
    }
    if (__ptr != &CUtlVectorUltraConservative<HSCRIPT__**,CUtlVectorUltraConservativeAllocator>::
                  StaticData()::staticData) {
      free(__ptr);
      *(undefined4 **)(this + 0x4c0) =
           &CUtlVectorUltraConservative<HSCRIPT__**,CUtlVectorUltraConservativeAllocator>::
            StaticData()::staticData;
    }
    if (((*(int *)(this + 0x4b8) != 0) && (piVar1 != (int *)0x0)) && (((byte)this[0x4bc] & 1) == 0))
    {
      (**(code **)(*piVar1 + 0x44))(piVar1,*(int *)(this + 0x4b8));
    }
    *(undefined4 *)(this + 0x4b8) = 0xffffffff;
  }
  piVar1 = g_pScriptVM;
  local_28[0] = (void *)0x0;
  local_20 = 0;
  *(undefined4 *)(this + 0x4bc) = 0;
  local_1e = 0;
                    /* try { // try from 0087d87c to 0087d9ae has its CatchHandler @ 0087da02 */
  iVar6 = (**(code **)(*piVar1 + 0x48))(piVar1,"GetDirectorOptions",*(undefined4 *)(this + 0x488),0)
  ;
  if (iVar6 != 0) {
    iVar2 = (**(code **)(*g_pScriptVM + 0x50))
                      (g_pScriptVM,iVar6,0,0,local_28,*(undefined4 *)(this + 0x488),1,local_28);
    (**(code **)(*g_pScriptVM + 0x4c))(g_pScriptVM,iVar6);
    if (iVar2 == 0) {
      if (local_20 == 0x20) {
        if ((int)local_28[0] - 1U < 0xfffffffe) {
                    /* try { // try from 0087d9ea to 0087d9ec has its CatchHandler @ 0087da02 */
          uVar3 = (**(code **)(*g_pScriptVM + 0x40))(g_pScriptVM,local_28[0]);
          *(undefined4 *)(this + 0x4bc) = 0;
          *(undefined4 *)(this + 0x4b8) = uVar3;
        }
      }
      else {
        pcVar5 = "unknown_variant_type";
        if (local_20 < 0x29) {
          pcVar5 = *(char **)(CSWTCH_3966 + (uint)local_20 * 4);
        }
        Warning("No free conversion of %s variant to HSCRIPT right now\n",pcVar5);
      }
    }
  }
  pCVar7 = this + 0x488;
  iVar6 = 0;
  do {
    if (*(int *)(this + iVar6 * 4 + 0x4c4) != 0) {
      (**(code **)(*g_pScriptVM + 0x4c))(g_pScriptVM,*(int *)(this + iVar6 * 4 + 0x4c4));
    }
    uVar3 = (**(code **)(*g_pScriptVM + 0x48))(g_pScriptVM,"Update",*(undefined4 *)pCVar7,1);
    *(undefined4 *)(this + iVar6 * 4 + 0x4c4) = uVar3;
    pHVar4 = *(HSCRIPT__ **)pCVar7;
    if (pHVar4 == (HSCRIPT__ *)&DAT_ffffffff) {
      pHVar4 = (HSCRIPT__ *)0x0;
    }
    CollectGameEventCallbacksInScope(pHVar4);
    iVar6 = iVar6 + 1;
    pCVar7 = pCVar7 + 0xc;
  } while (iVar6 != 4);
  if ((local_1e & 1) != 0) {
    free(local_28[0]);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)