CTerrorPlayer::OnStopHangingFromTongue
0x00843170 · 757 bytes · __thiscall
_ZN13CTerrorPlayer23OnStopHangingFromTongueEi
Decompiled
undefined (2 params)
/* CTerrorPlayer::OnStopHangingFromTongue(int) */
void __thiscall CTerrorPlayer::OnStopHangingFromTongue(CTerrorPlayer *this,int param_1)
{
uint uVar1;
CBaseEdict *pCVar2;
code *pcVar3;
char cVar4;
int iVar5;
int *piVar6;
undefined4 uVar7;
undefined *puVar8;
longdouble lVar9;
uVar1 = *(uint *)(this + 0x33e0);
*(uint *)(this + 0x33e0) = ~param_1 & uVar1;
if ((this[0x33dc] != (CTerrorPlayer)0x0) && ((~param_1 & uVar1) == 0)) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
this[0x33dc] = (CTerrorPlayer)0x0;
if (this[0x33dd] != (CTerrorPlayer)0x0) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
this[0x33dd] = (CTerrorPlayer)0x0;
}
if (param_1 == 3) {
iVar5 = CBaseCombatCharacter::GetActiveWeapon((CBaseCombatCharacter *)this);
if (iVar5 != 0) {
iVar5 = CBaseCombatCharacter::GetActiveWeapon((CBaseCombatCharacter *)this);
if ((*(byte *)(iVar5 + 0xd4) & 0x20) != 0) {
piVar6 = (int *)CBaseCombatCharacter::GetActiveWeapon((CBaseCombatCharacter *)this);
(**(code **)(*piVar6 + 0x424))(piVar6);
cVar4 = (**(code **)(*(int *)this + 0x7e8))(this);
if (cVar4 == '\0') {
lVar9 = (longdouble)CountdownTimer::Now();
if ((float)lVar9 + 2.0 != *(float *)(this + 0x2e68)) {
(**(code **)(*(int *)(this + 0x2e60) + 4))(this + 0x2e60,this + 0x2e68);
*(float *)(this + 0x2e68) = (float)lVar9 + 2.0;
}
if (*(float *)(this + 0x2e64) != 2.0) {
(**(code **)(*(int *)(this + 0x2e60) + 4))(this + 0x2e60,this + 0x2e64);
*(undefined4 *)(this + 0x2e64) = 0x40000000;
}
}
else {
cVar4 = CCSPlayer::HasSecondaryWeapon((CCSPlayer *)this);
if (cVar4 != '\0') {
pcVar3 = *(code **)(*(int *)this + 0x474);
uVar7 = (**(code **)(*(int *)this + 0x484))(this,1);
(*pcVar3)(this,uVar7,0);
}
}
}
}
}
piVar6 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"choke_end",0,0);
if (piVar6 != (int *)0x0) {
uVar1 = *(uint *)(this + 0x33c4);
if ((((uVar1 != 0xffffffff) &&
(puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar8 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar8 + 4) != 0)) {
pcVar3 = *(code **)(*piVar6 + 0x30);
uVar7 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(*(int *)(puVar8 + 4) + 0x30));
(*pcVar3)(piVar6,"userid",uVar7);
}
pcVar3 = *(code **)(*piVar6 + 0x30);
uVar7 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
(*pcVar3)(piVar6,"victim",uVar7);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar6,0);
}
uVar1 = *(uint *)(this + 0x33c4);
if (((uVar1 != 0xffffffff) &&
(puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar8 + 8) == uVar1 >> 0xc &&
(*(CTerrorPlayer **)(puVar8 + 4) != (CTerrorPlayer *)0x0)))) {
AbilityDebug(*(CTerrorPlayer **)(puVar8 + 4),this,"Tongue choke ending.");
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.