L L4D2node

CTerrorPlayer::OnStartHangingFromTongue

0x00842d50 · 750 bytes · __thiscall

_ZN13CTerrorPlayer24OnStartHangingFromTongueEi

Decompiled

undefined (2 params)

/* CTerrorPlayer::OnStartHangingFromTongue(int) */

void __thiscall CTerrorPlayer::OnStartHangingFromTongue(CTerrorPlayer *this,int param_1)

{
  float fVar1;
  CBaseEdict *this_00;
  code *pcVar2;
  uint uVar3;
  int iVar4;
  int *piVar5;
  undefined4 uVar6;
  CTerrorPlayer *this_01;
  undefined *puVar7;
  longdouble lVar8;
  
  *(uint *)(this + 0x33e0) = *(uint *)(this + 0x33e0) | param_1;
  if (this[0x33dc] != (CTerrorPlayer)0x1) {
    if (this[0x6c] == (CTerrorPlayer)0x0) {
      this_00 = *(CBaseEdict **)(this + 0x30);
      if (this_00 != (CBaseEdict *)0x0) {
        *(uint *)this_00 = *(uint *)this_00 | 0x101;
        iVar4 = CBaseEdict::GetChangeAccessor(this_00);
        *(undefined2 *)(iVar4 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
    }
    this[0x33dc] = (CTerrorPlayer)0x1;
    iVar4 = GetActiveTerrorWeapon(this);
    if (iVar4 != 0) {
      piVar5 = (int *)GetActiveTerrorWeapon(this);
      (**(code **)(*piVar5 + 0x428))(piVar5,0);
    }
    fVar1 = *(float *)(TongueChokeDamageInterval._28_4_ + 0x2c);
    lVar8 = (longdouble)CountdownTimer::Now();
    if ((float)lVar8 + fVar1 != *(float *)(this + 0x33f0)) {
      (**(code **)(*(int *)(this + 0x33e8) + 4))(this + 0x33e8,this + 0x33f0);
      *(float *)(this + 0x33f0) = (float)lVar8 + fVar1;
    }
    if (fVar1 != *(float *)(this + 0x33ec)) {
      (**(code **)(*(int *)(this + 0x33e8) + 4))(this + 0x33e8,this + 0x33ec);
      *(float *)(this + 0x33ec) = fVar1;
    }
    lVar8 = (longdouble)IntervalTimer::Now();
    if ((float)lVar8 != *(float *)(this + 0x33f8)) {
      (**(code **)(*(int *)(this + 0x33f4) + 4))(this + 0x33f4,this + 0x33f8);
      *(float *)(this + 0x33f8) = (float)lVar8;
    }
    if (*(float *)(this + 0x3408) != -1.0) {
      (**(code **)(*(int *)(this + 0x3400) + 4))(this + 0x3400,this + 0x3408);
      *(undefined4 *)(this + 0x3408) = 0xbf800000;
    }
    (**(code **)(*(int *)(this + 0x3ab4) + 0xa0))(this + 0x3ab4);
    piVar5 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"choke_start",0,0);
    if (piVar5 != (int *)0x0) {
      iVar4 = 0;
      pcVar2 = *(code **)(*piVar5 + 0x30);
      uVar3 = *(uint *)(this + 0x33c4);
      if (((uVar3 != 0xffffffff) &&
          (puVar7 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
         (*(uint *)(puVar7 + 8) == uVar3 >> 0xc)) {
        iVar4 = *(int *)(puVar7 + 4);
      }
      uVar6 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(iVar4 + 0x30));
      (*pcVar2)(piVar5,"userid",uVar6);
      pcVar2 = *(code **)(*piVar5 + 0x30);
      uVar6 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
      (*pcVar2)(piVar5,"victim",uVar6);
      (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar5,0);
    }
    uVar3 = *(uint *)(this + 0x33c4);
    this_01 = (CTerrorPlayer *)0x0;
    if (((uVar3 != 0xffffffff) &&
        (puVar7 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
       (*(uint *)(puVar7 + 8) == uVar3 >> 0xc)) {
      this_01 = *(CTerrorPlayer **)(puVar7 + 4);
    }
    AbilityDebug(this_01,this,"Tongue choke starting.");
    ElectHeroicSurvivorBot(this);
    return;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)