L L4D2node

CTongue::GetAbilityActivationDelay

0x004e27b0 · 477 bytes · __thiscall

_ZN7CTongue25GetAbilityActivationDelayEv

Decompiled

undefined (1 param)

/* CTongue::GetAbilityActivationDelay() */

longdouble __thiscall CTongue::GetAbilityActivationDelay(CTongue *this)

{
  uint uVar1;
  char cVar2;
  uint uVar3;
  undefined *puVar4;
  int iVar5;
  int iVar6;
  longdouble lVar7;
  float fVar8;
  
  uVar3 = *(uint *)(this + 0x44c);
  if ((((((uVar3 != 0xffffffff) &&
         (puVar4 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
        (*(uint *)(puVar4 + 8) == uVar3 >> 0xc)) &&
       ((iVar6 = *(int *)(puVar4 + 4), iVar6 != 0 &&
        (uVar3 = *(uint *)(iVar6 + 0x33c0), uVar3 != 0xffffffff)))) &&
      ((puVar4 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc &&
       ((*(uint *)(puVar4 + 8) == uVar3 >> 0xc && (*(int *)(puVar4 + 4) != 0)))))) &&
     (cVar2 = CTerrorGameRules::HasPlayerControlledZombies(), cVar2 != '\0')) {
    iVar5 = 0;
    uVar3 = *(uint *)(iVar6 + 0x33c0);
    if (uVar3 != 0xffffffff) {
      puVar4 = g_pEntityList + (uVar3 & 0xfff) * 0x10;
      if ((puVar4 == (undefined *)0xfffffffc) || (*(uint *)(puVar4 + 8) != uVar3 >> 0xc)) {
        iVar5 = 0;
      }
      else {
        iVar5 = *(int *)(puVar4 + 4);
      }
    }
    uVar1 = *(uint *)(iVar5 + 0x33c4);
    if ((((uVar1 != 0xffffffff) &&
         (puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
        (*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) &&
       ((*(int *)(puVar4 + 4) != 0 && ((&DAT_000033dc)[iVar5] == '\0')))) {
      lVar7 = (longdouble)IntervalTimer::Now();
      if (1.0 < (float)lVar7 - *(float *)(iVar5 + 0x33cc)) goto LAB_004e27e9;
      uVar3 = *(uint *)(iVar6 + 0x33c0);
    }
    if ((uVar3 == 0xffffffff) ||
       (puVar4 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc)) {
      if (DAT_000033dc == '\0') {
LAB_004e28f7:
        iVar6 = 0;
        goto LAB_004e28f9;
      }
    }
    else {
      if (*(uint *)(puVar4 + 8) == uVar3 >> 0xc) {
        iVar6 = *(int *)(puVar4 + 4);
      }
      else {
        iVar6 = 0;
      }
      if ((&DAT_000033dc)[iVar6] == '\0') {
        if (*(uint *)(puVar4 + 8) != uVar3 >> 0xc) goto LAB_004e28f7;
        iVar6 = *(int *)(puVar4 + 4);
LAB_004e28f9:
        if ((&DAT_000039f1)[iVar6] == '\0') {
          fVar8 = *(float *)(TongueMissDelay._28_4_ + 0x2c);
          goto LAB_004e27f3;
        }
      }
    }
  }
LAB_004e27e9:
  fVar8 = *(float *)(TongueHitDelay._28_4_ + 0x2c);
LAB_004e27f3:
  return (longdouble)fVar8;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)