L L4D2node

CPropDoorRotating::InputSetRotationDistance

0x007f61b0 · 227 bytes · __thiscall

_ZN17CPropDoorRotating24InputSetRotationDistanceER11inputdata_t

Decompiled

undefined (2 params)

/* CPropDoorRotating::InputSetRotationDistance(inputdata_t&) */

void __thiscall
CPropDoorRotating::InputSetRotationDistance(CPropDoorRotating *this,inputdata_t *param_1)

{
  undefined4 uVar1;
  
  uVar1 = *(undefined4 *)(param_1 + 8);
  if (*(int *)(param_1 + 0x18) != 1) {
    uVar1 = 0;
  }
  *(undefined4 *)(this + 0x1750) = uVar1;
  CalcOpenAngles(this);
  CalculateDoorVolume(this,*(undefined4 *)(this + 0x3a8),*(undefined4 *)(this + 0x3ac),
                      *(undefined4 *)(this + 0x3b0),*(undefined4 *)(this + 0x1774),
                      *(undefined4 *)(this + 0x1778),*(undefined4 *)(this + 0x177c),this + 0x1798,
                      this + 0x17a4);
  CalculateDoorVolume(this,*(undefined4 *)(this + 0x3a8),*(undefined4 *)(this + 0x3ac),
                      *(undefined4 *)(this + 0x3b0),*(undefined4 *)(this + 0x1780),
                      *(undefined4 *)(this + 0x1784),*(undefined4 *)(this + 0x1788),this + 0x17b0,
                      this + 0x17bc);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)