VMatrix::SetupMatrixOrgAngles
0x00bc7070 · 402 bytes · __thiscall
_ZN7VMatrix20SetupMatrixOrgAnglesERK6VectorRK6QAngle
Decompiled
undefined (3 params)
/* VMatrix::SetupMatrixOrgAngles(Vector const&, QAngle const&) */
void __thiscall VMatrix::SetupMatrixOrgAngles(VMatrix *this,Vector *param_1,QAngle *param_2)
{
undefined4 uVar1;
longdouble lVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
float fVar7;
float fVar8;
longdouble lVar9;
lVar2 = (longdouble)fcos((longdouble)(*(float *)(param_2 + 4) * 0.017453292));
lVar9 = (longdouble)fsin((longdouble)(*(float *)(param_2 + 4) * 0.017453292));
fVar3 = (float)lVar9;
fVar4 = (float)lVar2;
lVar2 = (longdouble)fcos((longdouble)(*(float *)param_2 * 0.017453292));
lVar9 = (longdouble)fsin((longdouble)(*(float *)param_2 * 0.017453292));
fVar5 = (float)lVar9;
fVar6 = (float)lVar2;
lVar2 = (longdouble)fcos((longdouble)(*(float *)(param_2 + 8) * 0.017453292));
lVar9 = (longdouble)fsin((longdouble)(*(float *)(param_2 + 8) * 0.017453292));
fVar7 = (float)lVar9;
fVar8 = (float)lVar2;
*(float *)this = fVar6 * fVar4;
*(float *)(this + 0x10) = fVar6 * fVar3;
*(float *)(this + 0x20) = -fVar5;
*(float *)(this + 4) = fVar7 * fVar5 * fVar4 - fVar3 * fVar8;
*(float *)(this + 0x14) = fVar7 * fVar5 * fVar3 + fVar8 * fVar4;
*(float *)(this + 0x24) = fVar7 * fVar6;
*(float *)(this + 0x28) = fVar6 * fVar8;
*(float *)(this + 8) = fVar5 * fVar8 * fVar4 + fVar7 * fVar3;
*(float *)(this + 0x18) = fVar3 * fVar5 * fVar8 - fVar4 * fVar7;
*(undefined4 *)(this + 0xc) = 0;
*(undefined4 *)(this + 0x1c) = 0;
*(undefined4 *)(this + 0x2c) = 0;
*(undefined4 *)(this + 0xc) = *(undefined4 *)param_1;
*(undefined4 *)(this + 0x1c) = *(undefined4 *)(param_1 + 4);
uVar1 = *(undefined4 *)(param_1 + 8);
*(undefined4 *)(this + 0x30) = 0;
*(undefined4 *)(this + 0x34) = 0;
*(undefined4 *)(this + 0x2c) = uVar1;
*(undefined4 *)(this + 0x38) = 0;
*(undefined4 *)(this + 0x3c) = 0x3f800000;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.