PhysGetListOfPenetratingEntities
0x0077e040 · 34 bytes · __cdecl
_Z32PhysGetListOfPenetratingEntitiesP11CBaseEntityR10CUtlVectorIS0_10CUtlMemoryIS0_iEE
Decompiled
undefined (2 params)
/* PhysGetListOfPenetratingEntities(CBaseEntity*, CUtlVector<CBaseEntity*, CUtlMemory<CBaseEntity*,
int> >&) */
void PhysGetListOfPenetratingEntities(CBaseEntity *param_1,CUtlVector *param_2)
{
CCollisionEvent::GetListOfPenetratingEntities((CCollisionEvent *)g_Collisions,param_1,param_2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.