CBaseEntity::PhysicsRelinkChildren
0x00606a70 · 283 bytes · __thiscall
_ZN11CBaseEntity21PhysicsRelinkChildrenEf
Decompiled
undefined (2 params)
/* CBaseEntity::PhysicsRelinkChildren(float) */
void __thiscall CBaseEntity::PhysicsRelinkChildren(CBaseEntity *this,float param_1)
{
CBaseEntity *this_00;
uint uVar1;
undefined *puVar2;
undefined *puVar3;
uVar1 = *(uint *)(this + 0x18c);
if (uVar1 != 0xffffffff) {
puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10;
puVar2 = puVar3 + 4;
if (puVar2 != (undefined *)0x0) {
while ((*(uint *)(puVar2 + 4) == uVar1 >> 0xc &&
(this_00 = *(CBaseEntity **)(puVar3 + 4), this_00 != (CBaseEntity *)0x0))) {
if (((this_00[0x1b6] != (CBaseEntity)0x0) && ((*(ushort *)(this_00 + 0x1b4) & 4) == 0)) ||
((*(ushort *)(this_00 + 0x1b4) & 8) != 0)) {
PhysicsTouchTriggers(this_00,(Vector *)0x0);
}
if (this_00[0x186] != (CBaseEntity)0x6) {
(**(code **)(*(int *)this_00 + 0x2b4))(this_00,param_1);
}
uVar1 = *(uint *)(this_00 + 0x18c);
if ((((uVar1 != 0xffffffff) &&
(puVar2 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar2 != (undefined *)0xfffffffc))
&& (*(uint *)(puVar2 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar2 + 4) != 0)) {
PhysicsRelinkChildren(this_00,param_1);
}
uVar1 = *(uint *)(this_00 + 400);
if (uVar1 == 0xffffffff) {
return;
}
puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10;
puVar2 = puVar3 + 4;
if (puVar2 == (undefined *)0x0) {
return;
}
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.