CBaseEntity::SetLastThink
0x0040e610 · 83 bytes · __thiscall
_ZN11CBaseEntity12SetLastThinkEif
Decompiled
undefined (3 params)
/* CBaseEntity::SetLastThink(int, float) */
void __thiscall CBaseEntity::SetLastThink(CBaseEntity *this,int param_1,float param_2)
{
int iVar1;
iVar1 = -1;
if (param_2 != -1.0) {
iVar1 = (int)(param_2 / *(float *)(gpGlobals + 0x1c) + 0.5);
}
if (-1 < param_1) {
*(int *)(param_1 * 0x14 + *(int *)(this + 0xa4) + 0x10) = iVar1;
return;
}
*(int *)(this + 0x9c) = iVar1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.