CPathTrack::GetNextInDir
0x00771d40 · 80 bytes · __thiscall
_ZN10CPathTrack12GetNextInDirEb
Decompiled
undefined (2 params)
/* CPathTrack::GetNextInDir(bool) */
int __thiscall CPathTrack::GetNextInDir(CPathTrack *this,bool param_1)
{
int iVar1;
iVar1 = *(int *)(this + 0x448);
if (param_1) {
if (((iVar1 == 0) || ((*(uint *)(this + 0x148) & 0x8000) == 0)) ||
((*(uint *)(this + 0x148) & 4) != 0)) {
return *(int *)(this + 0x440);
}
}
else if ((iVar1 == 0) || ((*(uint *)(this + 0x148) & 0x8004) != 0x8004)) {
return *(int *)(this + 0x444);
}
return iVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.