L L4D2node

DirectChasePath::Update

0x00951df0 · 991 bytes · __cdecl

_ZN15DirectChasePath6UpdateEP8INextBotP11CBaseEntityRK9IPathCostP6Vector

Decompiled

undefined (4 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* DirectChasePath::Update(INextBot*, CBaseEntity*, IPathCost const&, Vector*) */

void DirectChasePath::Update
               (INextBot *param_1,CBaseEntity *param_2,IPathCost *param_3,Vector *param_4)

{
  uint *puVar1;
  code *pcVar2;
  int iVar3;
  char cVar4;
  INextBot IVar5;
  int *piVar6;
  int iVar7;
  Vector *pVVar8;
  int *piVar9;
  int local_3c;
  int local_38;
  int local_34;
  int local_30;
  int local_2c;
  int local_28;
  int local_24;
  int local_20;
  
  piVar6 = (int *)(**(code **)(*(int *)param_2 + 0xc0))();
  cVar4 = (**(code **)(*(int *)param_2 + 0x104))();
  if ((((cVar4 == '\0') && (cVar4 = (**(code **)(*piVar6 + 0xd4))(), cVar4 == '\0')) &&
      (cVar4 = (**(code **)(*(int *)param_1 + 0x80))(), cVar4 == '\0')) &&
     (cVar4 = (**(code **)(*(int *)param_1 + 0x80))(), cVar4 == '\0')) {
    (**(code **)(*(int *)param_1 + 0x90))();
    piVar9 = (int *)&stack0xffffff80;
    local_34 = local_28;
    local_30 = local_24;
    local_2c = local_20;
    pcVar2 = *(code **)(*piVar6 + 0x158);
    (**(code **)(*piVar6 + 300))();
    cVar4 = (*pcVar2)();
    if (cVar4 != '\0') {
      if (*(int *)(DirectChaseNavCheck._28_4_ + 0x30) != 0) {
        pVVar8 = (Vector *)(**(code **)(*piVar6 + 300))();
        cVar4 = CNavMesh::DoesRayStayWithinMesh(TheNavMesh,pVVar8,(Vector *)&local_28);
        if (cVar4 == '\0') goto LAB_009521e0;
      }
      (**(code **)(*piVar6 + 0x120))();
      (**(code **)(*piVar6 + 0xb4))();
      piVar6 = (int *)(**(code **)(*(int *)param_2 + 0xc4))();
      (**(code **)(*piVar6 + 0xc4))();
      (**(code **)(*(int *)param_1 + 0x48))();
      param_1[0x480c] = (INextBot)0x1;
      goto LAB_00951f67;
    }
LAB_009521e0:
    piVar6 = &local_34;
    piVar9 = (int *)&stack0xffffff80;
  }
  else {
    piVar6 = (int *)0x0;
    piVar9 = (int *)&stack0xffffff84;
  }
  local_3c = 0;
  local_38 = 0;
  if (_towlower == 0) {
    local_20 = 0;
  }
  else {
    *piVar9 = _towlower;
    piVar9[1] = (int)&local_3c;
    piVar9[0xb] = (int)"ChasePath::Update";
    piVar9[10] = (int)"NextBot";
    piVar9[9] = (int)"(%s)%s";
    piVar9[8] = (int)&ChasePath::Update(INextBot*,CBaseEntity*,IPathCost_const&,Vector*)::tm_fmt;
    piVar9[7] = 0x68;
    piVar9[6] = (int)"/data/src/game/server/nextbot/path/nextbotchasepath.h";
    piVar9[5] = 0;
    piVar9[3] = 0;
    piVar9[4] = 0;
    piVar9[2] = 0;
    pcVar2 = *(code **)(_towlower + 0x50);
    piVar9[-1] = 0x951e99;
    (*pcVar2)();
    local_20 = _towlower;
  }
  iVar3 = _DAT_0105db00;
  local_28 = local_3c;
  local_24 = local_38;
  if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
                    /* try { // try from 00951ec9 to 00951ecd has its CatchHandler @ 009521e8 */
    piVar9[-1] = 0x951ece;
    iVar7 = ThreadGetCurrentId();
    if (iVar3 == iVar7) {
      if ((char *)*_DAT_0105d15c != "ChasePath::Update") {
        piVar9[4] = 4;
        piVar9[3] = (int)"NextBot";
        piVar9[2] = 0;
        piVar9[1] = (int)"ChasePath::Update";
        *piVar9 = (int)_DAT_0105d15c;
                    /* try { // try from 00952180 to 009521a3 has its CatchHandler @ 009521e8 */
        piVar9[-1] = 0x952185;
        _DAT_0105d15c =
             (int *)CVProfNode::GetSubNode((char *)*piVar9,piVar9[1],(char *)piVar9[2],piVar9[3]);
      }
      puVar1 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
      *puVar1 = *puVar1 | 4;
      *piVar9 = (int)_DAT_0105d15c;
      piVar9[-1] = 0x9521a4;
      CVProfNode::EnterScope();
      DAT_0105d158 = '\0';
    }
  }
  piVar9[4] = (int)piVar6;
  piVar9[1] = (int)param_2;
  *piVar9 = (int)param_1;
  piVar9[3] = (int)param_4;
  piVar9[2] = (int)param_3;
                    /* try { // try from 00951ef0 to 00951f00 has its CatchHandler @ 009521fd */
  piVar9[-1] = 0x951ef5;
  ChasePath::RefreshPath
            ((ChasePath *)*piVar9,(INextBot *)piVar9[1],(CBaseEntity *)piVar9[2],
             (IPathCost *)piVar9[3],(Vector *)piVar9[4]);
  piVar9[1] = (int)param_2;
  *piVar9 = (int)param_1;
  piVar9[-1] = 0x951f01;
  PathFollower::Update((PathFollower *)*piVar9,(INextBot *)piVar9[1]);
  iVar3 = _DAT_0105db00;
  if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
    piVar9[-1] = 0x951f1e;
    iVar7 = ThreadGetCurrentId();
    if (iVar3 == iVar7) {
      *piVar9 = (int)_DAT_0105d15c;
      piVar9[-1] = 0x952125;
      cVar4 = CVProfNode::ExitScope();
      if (cVar4 != '\0') {
        _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
      }
      DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
    }
  }
  if (local_20 != 0) {
    piVar9[5] = 0;
    piVar9[4] = 0;
    piVar9[3] = 0;
    *piVar9 = local_20;
    piVar9[1] = local_28;
    piVar9[2] = local_24;
    pcVar2 = *(code **)(local_20 + 0x54);
    piVar9[-1] = 0x951f59;
    (*pcVar2)();
  }
  iVar3 = *(int *)param_1;
  *piVar9 = (int)param_1;
  pcVar2 = *(code **)(iVar3 + 0x44);
  piVar9[-1] = 0x951f61;
  IVar5 = (INextBot)(*pcVar2)();
  param_1[0x480c] = IVar5;
LAB_00951f67:
  piVar9[1] = (int)param_2;
  *piVar9 = (int)param_1;
  piVar9[2] = (int)param_3;
  piVar9[-1] = 0x951f7a;
  NotifyVictim((DirectChasePath *)*piVar9,(INextBot *)piVar9[1],(CBaseEntity *)piVar9[2]);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)