CNavArea::IsOverlapping
0x006fbea0 · 60 bytes · __thiscall
_ZNK8CNavArea13IsOverlappingEPKS_
Decompiled
undefined (2 params)
/* CNavArea::IsOverlapping(CNavArea const*) const */
bool __thiscall CNavArea::IsOverlapping(CNavArea *this,CNavArea *param_1)
{
if (((*(float *)(param_1 + 4) <= *(float *)(this + 0x10) &&
*(float *)(this + 0x10) != *(float *)(param_1 + 4)) &&
(*(float *)(this + 4) <= *(float *)(param_1 + 0x10) &&
*(float *)(param_1 + 0x10) != *(float *)(this + 4))) &&
(*(float *)(param_1 + 8) <= *(float *)(this + 0x14) &&
*(float *)(this + 0x14) != *(float *)(param_1 + 8))) {
return *(float *)(this + 8) <= *(float *)(param_1 + 0x14) &&
*(float *)(param_1 + 0x14) != *(float *)(this + 8);
}
return false;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.