TraceAdjacentNode
0x00726970 · 1151 bytes · __cdecl
_Z17TraceAdjacentNodeiRK6VectorS1_P10CGameTracef
Decompiled
undefined (5 params)
/* TraceAdjacentNode(int, Vector const&, Vector const&, CGameTrace*, float) */
undefined4
TraceAdjacentNode(int param_1,Vector *param_2,Vector *param_3,CGameTrace *param_4,float param_5)
{
char cVar1;
undefined4 uVar2;
float fVar3;
undefined4 local_8c;
undefined4 local_88;
undefined4 local_84;
undefined **local_80 [4];
undefined4 local_70;
float local_6c;
float local_68;
float local_64;
float local_5c;
float local_58;
float local_54;
float local_4c;
float local_48;
float local_44;
float local_3c;
float local_38;
float local_34;
undefined4 local_2c;
undefined1 local_28;
undefined1 local_27;
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)local_80,(IHandleEntity *)0x0,0,
(_func_bool_IHandleEntity_ptr_int *)0x0);
local_80[0] = &PTR_ShouldHitEntity_00ca1b68;
local_70 = 0xf;
local_2c = 0;
local_5c = *(float *)param_3 - *(float *)param_2;
local_58 = *(float *)(param_3 + 4) - *(float *)(param_2 + 4);
local_54 = *(float *)(param_3 + 8) - *(float *)(param_2 + 8);
local_3c = (NavTraceMaxs - NavTraceMins) * 0.5;
local_27 = local_58 * local_58 + local_5c * local_5c + local_54 * local_54 != 0.0;
local_34 = (DAT_00fe6ba8 - DAT_00fe6bb4) * 0.5;
local_38 = (DAT_00fe6ba4 - DAT_00fe6bb0) * 0.5;
local_4c = (NavTraceMaxs + NavTraceMins) * 0.5;
local_48 = (DAT_00fe6ba4 + DAT_00fe6bb0) * 0.5;
local_6c = *(float *)param_2 + local_4c;
local_44 = (DAT_00fe6ba8 + DAT_00fe6bb4) * 0.5;
local_64 = *(float *)(param_2 + 8) + local_44;
local_28 = local_38 * local_38 + local_3c * local_3c + local_34 * local_34 < 1e-06;
local_4c = -local_4c;
local_44 = -local_44;
local_68 = *(float *)(param_2 + 4) + local_48;
local_48 = -local_48;
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_6c,0x2420b,local_80,param_4);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine((Vector *)param_4,(Vector *)(param_4 + 0xc),0xff,0xff,0,true,-1.0);
}
if (param_4[0x37] == (CGameTrace)0x0) {
if ((*(float *)(param_4 + 0xc) == *(float *)param_3) &&
(*(float *)(param_3 + 4) == *(float *)(param_4 + 0x10))) {
uVar2 = StayOnFloor(param_4,param_5);
return uVar2;
}
if (((param_1 == 0) ||
(fVar3 = *(float *)param_2 - *(float *)(param_4 + 0xc),
1.0 <= (*(float *)(param_2 + 4) - *(float *)(param_4 + 0x10)) *
(*(float *)(param_2 + 4) - *(float *)(param_4 + 0x10)) + fVar3 * fVar3)) &&
(cVar1 = StayOnFloor(param_4,param_5), cVar1 != '\0')) {
local_5c = 0.0;
local_58 = 0.0;
local_27 = 1;
local_54 = 18.0;
local_2c = 0;
local_38 = (DAT_00fe6ba4 - DAT_00fe6bb0) * 0.5;
local_34 = (DAT_00fe6ba8 - DAT_00fe6bb4) * 0.5;
local_3c = (NavTraceMaxs - NavTraceMins) * 0.5;
local_4c = (NavTraceMaxs + NavTraceMins) * 0.5;
local_48 = (DAT_00fe6ba4 + DAT_00fe6bb0) * 0.5;
local_44 = (DAT_00fe6ba8 + DAT_00fe6bb4) * 0.5;
local_6c = *(float *)(param_4 + 0xc) + local_4c;
local_4c = -local_4c;
local_68 = *(float *)(param_4 + 0x10) + local_48;
local_48 = -local_48;
local_64 = *(float *)(param_4 + 0x14) + local_44;
local_28 = local_38 * local_38 + local_34 * local_34 + local_3c * local_3c < 1e-06;
local_44 = -local_44;
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_6c,0x2420b,local_80,param_4);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine((Vector *)param_4,(Vector *)(param_4 + 0xc),0xff,0xff,0,true,-1.0);
}
local_8c = *(undefined4 *)(param_4 + 0xc);
local_88 = *(undefined4 *)(param_4 + 0x10);
local_84 = *(undefined4 *)(param_4 + 0x14);
local_6c = *(float *)param_3;
local_68 = *(float *)(param_3 + 4);
local_64 = (float)local_84;
uVar2 = TraceAdjacentNode(param_1 + 1,(Vector *)&local_8c,(Vector *)&local_6c,param_4,400.0);
return uVar2;
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.