CNavMesh::AddNode
0x00727240 · 958 bytes · __thiscall
_ZN8CNavMesh7AddNodeERK6VectorS2_10NavDirTypeP8CNavNodebfff
Decompiled
undefined (9 params)
/* CNavMesh::AddNode(Vector const&, Vector const&, NavDirType, CNavNode*, bool, float, float, float)
*/
CNavNode * __thiscall
CNavMesh::AddNode(CNavMesh *this,Vector *param_1,Vector *param_2,uint param_4,CNavNode *param_5,
undefined1 param_6,float param_7,float param_8,float param_9)
{
char cVar1;
CNavNode *this_00;
byte bVar2;
int iVar3;
bool bVar4;
undefined4 uVar5;
float fVar6;
float local_dc;
float local_d8;
undefined4 local_d4;
float local_d0;
float local_cc;
float local_c8;
CGameTrace local_c4 [12];
float local_b8;
float local_b4;
float local_b0;
char local_8e;
char local_8d;
CGameTrace local_70 [20];
float local_5c;
char local_3a;
char local_39;
this_00 = (CNavNode *)CNavNode::GetNode(param_1);
bVar4 = this_00 == (CNavNode *)0x0;
if (bVar4) {
this_00 = ::operator_new(0x94);
/* try { // try from 007275f6 to 007275fa has its CatchHandler @ 00727617 */
CNavNode::CNavNode(this_00,param_1,param_2,param_5,(bool)param_6);
(**(code **)(*(int *)this + 0x78))(this,this_00);
}
CNavNode::ConnectTo(param_5,this_00,param_4,param_7,param_8,param_9);
if (ABS(*(float *)(param_5 + 8) - *(float *)(param_1 + 8)) < 50.0) {
if ((0.0 < param_7) &&
(fVar6 = (*(float *)(param_5 + 8) - *(float *)(param_1 + 8)) + param_7, param_7 = 0.0,
0.0 <= fVar6)) {
param_7 = fVar6;
}
fVar6 = 25.0;
if (param_4 < 4) {
uVar5 = (&CSWTCH_1514)[param_4];
CNavNode::ConnectTo(this_00,param_5,uVar5,param_7,25.0 - param_9,25.0 - param_8,uVar5,
0x41c80000);
bVar2 = (byte)(1 << ((byte)uVar5 & 0x1f));
}
else {
CNavNode::ConnectTo(this_00,param_5,0,param_7,25.0 - param_9,25.0 - param_8);
bVar2 = 1;
}
this_00[0x68] = (CNavNode)((byte)this_00[0x68] | bVar2);
}
else {
fVar6 = 25.0;
}
if (bVar4) {
*(CNavNode **)(this + 0x508) = this_00;
}
iVar3 = 0;
CNavNode::CheckCrouch(this_00);
do {
local_dc = *(float *)this_00;
local_d8 = *(float *)(this_00 + 4);
local_d4 = *(undefined4 *)(this_00 + 8);
if (iVar3 == 2) {
local_d8 = local_d8 + fVar6;
}
else if (iVar3 == 3) {
local_dc = local_dc - fVar6;
}
else if (iVar3 == 1) {
local_dc = local_dc + fVar6;
}
else {
local_d8 = local_d8 - fVar6;
}
cVar1 = TraceAdjacentNode(0,(Vector *)this_00,(Vector *)&local_dc,local_c4,4000.0);
if (((cVar1 != '\0') && (local_8e == '\0')) && (local_8d == '\0')) {
if (300.0 < *(float *)(this_00 + 8) - local_b0) {
LAB_00727470:
*(uint *)(this_00 + 0x5c) = *(uint *)(this_00 + 0x5c) | 0x8000;
return this_00;
}
if ((iVar3 - 1U < 2) && (ABS(*(float *)(this_00 + 8) - local_b0) < 18.0)) {
local_c8 = local_b0;
local_cc = local_b4;
local_d0 = local_b8;
if (iVar3 == 2) {
local_cc = local_b4 + fVar6;
}
else {
local_d0 = local_b8 + fVar6;
}
cVar1 = TraceAdjacentNode(0,(Vector *)&local_b8,(Vector *)&local_d0,local_70,4000.0);
if (((cVar1 != '\0') && (local_3a == '\0')) &&
((local_39 == '\0' && (300.0 < local_b0 - local_5c)))) goto LAB_00727470;
}
}
iVar3 = iVar3 + 1;
if (iVar3 == 4) {
return this_00;
}
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.