L L4D2node

FindArea

0x00708cc0 · 2122 bytes · __regparm3

_ZL8FindAreaR6VectorS0_iif.constprop.159

Decompiled

undefined (5 params)

/* FindArea(Vector&, Vector&, int, int, float) [clone .constprop.159] */

undefined4 __regparm3
FindArea(Vector *param_1,Vector *param_2,int param_3,int param_4,float param_5)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  float fVar5;
  float fVar6;
  float *pfVar7;
  Vector *pVVar8;
  Vector *pVVar9;
  float fVar10;
  float fVar11;
  int local_130;
  int local_108;
  float local_100;
  float local_f8 [4];
  float local_e8;
  float local_e4;
  undefined **local_e0 [4];
  undefined4 local_d0;
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  Vector local_64 [12];
  float local_58;
  float local_54;
  float local_50;
  float local_4c;
  float local_44;
  char local_3a;
  char local_39;
  
  local_f8[1] = *(float *)(param_1 + 4);
  local_f8[0] = *(float *)param_1;
  local_f8[2] = *(float *)(param_1 + 8);
  local_f8[3] = local_f8[0];
  local_e8 = local_f8[1];
  local_e4 = local_f8[2];
  CTraceFilterSimple::CTraceFilterSimple
            ((CTraceFilterSimple *)local_e0,(IHandleEntity *)0x0,0,
             (_func_bool_IHandleEntity_ptr_int *)0x0);
  local_88 = 1;
  local_cc = local_f8[3];
  local_e0[0] = &PTR_ShouldHitEntity_00ca1b68;
  local_d0 = 0xf;
  local_94 = 0;
  local_98 = 0;
  local_b8 = (local_e8 - (float)g_vAutoFloorProbe._4_4_) - local_e8;
  local_9c = 0;
  local_bc = (local_f8[3] - (float)g_vAutoFloorProbe._0_4_) - local_f8[3];
  local_8c = 0;
  local_b4 = (local_e4 - (float)g_vAutoFloorProbe._8_4_) - local_e4;
  local_a4 = 0;
  local_a8 = 0;
  local_ac = 0;
  local_c8 = local_e8;
  local_c4 = local_e4;
  local_87 = local_bc * local_bc + local_b8 * local_b8 + local_b4 * local_b4 != 0.0;
  (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x2420b,local_e0,local_70);
  if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
    DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
  }
  fVar6 = local_4c;
  fVar5 = local_50;
  fVar4 = local_54;
  fVar3 = local_58;
  local_130 = 1;
  pfVar7 = local_f8 + param_4 + 3;
  fVar1 = local_f8[param_4];
  pVVar8 = param_1 + param_4 * 4;
  pVVar9 = param_2 + param_3 * 4;
  do {
    fVar11 = fVar1 - ((float)local_130 + (float)local_130);
    *pfVar7 = fVar11;
    local_100 = *(float *)(param_1 + param_3 * 4);
    if (local_100 < *(float *)pVVar9 || local_100 == *(float *)pVVar9) {
      do {
        local_94 = 0;
        local_98 = 0;
        local_f8[param_3 + 3] = local_100;
        fVar2 = local_e4;
        fVar10 = local_e8;
        fVar11 = local_f8[3];
        local_88 = 1;
        local_9c = 0;
        local_c8 = local_e8;
        local_c4 = local_e4;
        local_8c = 0;
        local_a4 = 0;
        local_b8 = (local_e8 - (float)g_vAutoFloorProbe._4_4_) - local_e8;
        local_a8 = 0;
        local_b4 = (local_e4 - (float)g_vAutoFloorProbe._8_4_) - local_e4;
        local_cc = local_f8[3];
        local_bc = (local_f8[3] - (float)g_vAutoFloorProbe._0_4_) - local_f8[3];
        local_ac = 0;
        local_87 = local_b8 * local_b8 + local_b4 * local_b4 + local_bc * local_bc != 0.0;
        (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x2420b,local_e0,local_70);
        if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
          DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
        }
        if (((((1.0 <= local_44) && (local_3a == '\0')) && (local_39 == '\0')) ||
            ((1e-06 <= ABS(local_4c - fVar6) ||
             (fVar4 * local_54 + fVar3 * local_58 + fVar5 * local_50 <= 0.999)))) ||
           (1.0 < (fVar10 * local_54 + local_58 * fVar11 + fVar2 * local_50) - local_4c))
        goto LAB_00709250;
        local_100 = local_100 + 2.0;
      } while (local_100 < *(float *)pVVar9 || local_100 == *(float *)pVVar9);
      fVar11 = *pfVar7;
    }
    local_130 = local_130 + 1;
    *(float *)pVVar8 = fVar11;
  } while (local_130 != 0x200);
LAB_00709250:
  local_108 = 1;
  do {
    fVar10 = (float)local_108 + (float)local_108 + fVar1;
    *pfVar7 = fVar10;
    fVar11 = *(float *)(param_1 + param_3 * 4);
    if (fVar11 < *(float *)pVVar9 || fVar11 == *(float *)pVVar9) {
      do {
        local_f8[param_3 + 3] = fVar11;
        local_94 = 0;
        local_98 = 0;
        local_9c = 0;
        local_8c = 0;
        local_88 = 1;
        local_b8 = (local_e8 - (float)g_vAutoFloorProbe._4_4_) - local_e8;
        local_a4 = 0;
        local_b4 = (local_e4 - (float)g_vAutoFloorProbe._8_4_) - local_e4;
        local_a8 = 0;
        local_bc = (local_f8[3] - (float)g_vAutoFloorProbe._0_4_) - local_f8[3];
        local_cc = local_f8[3];
        local_ac = 0;
        local_c8 = local_e8;
        local_c4 = local_e4;
        local_87 = local_b8 * local_b8 + local_b4 * local_b4 + local_bc * local_bc != 0.0;
        (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x2420b,local_e0,local_70);
        if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
          DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
        }
        if ((((1.0 <= local_44) && (local_3a == '\0')) && (local_39 == '\0')) ||
           ((1e-06 <= ABS(local_4c - fVar6) ||
            (fVar4 * local_54 + fVar3 * local_58 + fVar5 * local_50 <= 0.999)))) {
          fVar10 = *(float *)(param_2 + param_4 * 4);
          goto LAB_007094f4;
        }
        fVar11 = fVar11 + 2.0;
      } while (fVar11 < *(float *)pVVar9 || fVar11 == *(float *)pVVar9);
      fVar10 = *pfVar7;
    }
    local_108 = local_108 + 1;
    *(float *)(param_2 + param_4 * 4) = fVar10;
    if (local_108 == 0x200) {
LAB_007094f4:
      return CONCAT31((int3)((uint)pVVar8 >> 8),2.0 < fVar10 - *(float *)pVVar8);
    }
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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