CNavArea::ComputeLargestPortal
0x006fd850 · 338 bytes · __thiscall
_ZNK8CNavArea20ComputeLargestPortalEPKS_P6VectorPf
Decompiled
undefined (4 params)
/* CNavArea::ComputeLargestPortal(CNavArea const*, Vector*, float*) const */
int __thiscall
CNavArea::ComputeLargestPortal(CNavArea *this,CNavArea *param_1,Vector *param_2,float *param_3)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
int iVar7;
float fVar8;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
int local_28;
float local_20;
undefined4 local_1c;
undefined4 local_18;
undefined4 local_14;
fVar8 = 0.0;
iVar7 = 0;
local_28 = 4;
local_34 = vec3_origin;
fVar1 = *(float *)(param_1 + 0x2c);
local_30 = DAT_01053d4c;
local_2c = DAT_01053d50;
fVar2 = *(float *)(this + 0x2c);
fVar3 = *(float *)(param_1 + 0x30);
fVar4 = *(float *)(this + 0x30);
do {
fVar5 = fVar3 - fVar4;
if ((iVar7 == 2) ||
((fVar6 = fVar1 - fVar2, iVar7 != 3 &&
(fVar5 = fVar1 - fVar2, fVar6 = fVar3 - fVar4, iVar7 == 1)))) {
if (0.0 < fVar5) goto LAB_006fd929;
}
else if (fVar6 < 0.0) {
LAB_006fd929:
ComputePortal(this,param_1,iVar7,&local_1c,&local_20);
if (fVar8 < local_20) {
local_34 = local_1c;
local_30 = local_18;
local_2c = local_14;
fVar8 = local_20;
local_28 = iVar7;
}
}
iVar7 = iVar7 + 1;
if (iVar7 == 4) {
*(undefined4 *)param_2 = local_34;
*(undefined4 *)(param_2 + 4) = local_30;
*(undefined4 *)(param_2 + 8) = local_2c;
*param_3 = fVar8;
return local_28;
}
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.