SpawnHierarchicalList
0x006f0c90 · 835 bytes · __cdecl
_Z21SpawnHierarchicalListiP19HierarchicalSpawn_tb
Decompiled
undefined (3 params)
/* SpawnHierarchicalList(int, HierarchicalSpawn_t*, bool) */
void SpawnHierarchicalList(int param_1,HierarchicalSpawn_t *param_2,bool param_3)
{
int iVar1;
char *pcVar2;
CBaseEntity *pCVar3;
CStringRegistry *pCVar4;
undefined4 uVar5;
HierarchicalSpawn_t *pHVar6;
CBaseEntity *this;
int local_24;
char *local_20 [4];
local_24 = 0;
pHVar6 = param_2;
if (0 < param_1) {
do {
this = *(CBaseEntity **)pHVar6;
if ((this == (CBaseEntity *)0x0) || (iVar1 = CBaseEntity::IsDormant(this), iVar1 != 0)) {
*(undefined4 *)(pHVar6 + 4) = 1;
}
else {
iVar1 = 0;
if (*(int *)(this + 0x84) == 0) {
iVar1 = 1;
}
else {
do {
ExtractParentName(local_20,*(undefined4 *)(this + 0x84));
pcVar2 = local_20[0];
if (local_20[0] == (char *)0x0) {
pcVar2 = "";
}
pCVar3 = (CBaseEntity *)
CGlobalEntityList::FindEntityByName
((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,pcVar2,
(CBaseEntity *)0x0,(CBaseEntity *)0x0,(CBaseEntity *)0x0,
(IEntityFindFilter *)0x0);
if (pCVar3 == (CBaseEntity *)0x0) break;
if (this == pCVar3) {
uVar5 = CBaseEntity::GetDebugName(this);
Warning("LEVEL DESIGN ERROR: Entity %s is parented to itself!\n",uVar5);
break;
}
iVar1 = iVar1 + 1;
this = pCVar3;
} while (*(int *)(pCVar3 + 0x84) != 0);
iVar1 = iVar1 + 1;
}
*(int *)(pHVar6 + 4) = iVar1;
}
local_24 = local_24 + 1;
pHVar6 = pHVar6 + 0x10;
} while (local_24 != param_1);
}
pCVar4 = operator_new(4);
/* try { // try from 006f0d92 to 006f0d96 has its CatchHandler @ 006f0fdf */
CStringRegistry::CStringRegistry(pCVar4);
g_pClassnameSpawnPriority = pCVar4;
CStringRegistry::AddString(pCVar4,"func_wall",10);
CStringRegistry::AddString(g_pClassnameSpawnPriority,"scripted_sequence",9);
CStringRegistry::AddString(g_pClassnameSpawnPriority,"phys_hinge",8);
CStringRegistry::AddString(g_pClassnameSpawnPriority,"phys_ballsocket",8);
CStringRegistry::AddString(g_pClassnameSpawnPriority,"phys_slideconstraint",8);
CStringRegistry::AddString(g_pClassnameSpawnPriority,"phys_constraint",8);
CStringRegistry::AddString(g_pClassnameSpawnPriority,"phys_pulleyconstraint",8);
CStringRegistry::AddString(g_pClassnameSpawnPriority,"phys_lengthconstraint",8);
CStringRegistry::AddString(g_pClassnameSpawnPriority,"phys_ragdollconstraint",8);
CStringRegistry::AddString(g_pClassnameSpawnPriority,"info_mass_center",8);
CStringRegistry::AddString(g_pClassnameSpawnPriority,"trigger_vphysics_motion",8);
CStringRegistry::AddString(g_pClassnameSpawnPriority,"prop_physics",7);
CStringRegistry::AddString(g_pClassnameSpawnPriority,"prop_ragdoll",7);
qsort(param_2,param_1,0x10,CompareSpawnOrder);
pCVar4 = g_pClassnameSpawnPriority;
if (g_pClassnameSpawnPriority != (CStringRegistry *)0x0) {
CStringRegistry::~CStringRegistry(g_pClassnameSpawnPriority);
operator_delete(pCVar4);
}
g_pClassnameSpawnPriority = (CStringRegistry *)0x0;
iVar1 = (**(code **)(*engine + 0xc))(engine);
if (iVar1 != 0) {
RememberInitialEntityPositions(param_1,param_2);
}
SetupParentsForSpawnList(param_1,param_2);
SpawnAllEntities(param_1,param_2,param_3);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.