L L4D2node

SetupParentsForSpawnList

0x006f00d0 · 419 bytes · __cdecl

_Z24SetupParentsForSpawnListiP19HierarchicalSpawn_t

Decompiled

undefined (2 params)

/* SetupParentsForSpawnList(int, HierarchicalSpawn_t*) */

void SetupParentsForSpawnList(int param_1,HierarchicalSpawn_t *param_2)

{
  int *piVar1;
  char *pcVar2;
  int iVar3;
  int iVar4;
  char *pcVar5;
  HierarchicalSpawn_t *pHVar6;
  int iVar7;
  int in_GS_OFFSET;
  char *local_130 [4];
  char local_120 [256];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  iVar7 = param_1 + -1;
  pHVar6 = param_2 + iVar7 * 0x10;
  if (-1 < iVar7) {
    do {
      while (piVar1 = *(int **)pHVar6, piVar1 == (int *)0x0) {
LAB_006f01c9:
        iVar7 = iVar7 + -1;
        pHVar6 = pHVar6 + -0x10;
        if (iVar7 == -1) goto LAB_006f0260;
      }
      pcVar5 = (char *)piVar1[0x21];
      if (pcVar5 == (char *)0x0) {
        pcVar5 = "";
      }
      else {
        pcVar2 = strchr(pcVar5,0x2c);
        if (pcVar2 != (char *)0x0) {
          iVar4 = nexttoken(local_120,0x100,pcVar5,',');
          AllocPooledString((char *)local_130);
          piVar1[0x21] = (int)local_130[0];
          pcVar5 = "";
          if (local_130[0] != (char *)0x0) {
            pcVar5 = local_130[0];
          }
          iVar3 = CGlobalEntityList::FindEntityByName
                            ((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,pcVar5,
                             (CBaseEntity *)0x0,(CBaseEntity *)0x0,(CBaseEntity *)0x0,
                             (IEntityFindFilter *)0x0);
          *(int *)(pHVar6 + 8) = iVar3;
          *(int *)(pHVar6 + 0xc) = iVar4;
          goto LAB_006f01c9;
        }
      }
      iVar4 = CGlobalEntityList::FindEntityByName
                        ((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,pcVar5,(CBaseEntity *)0x0,
                         (CBaseEntity *)0x0,(CBaseEntity *)0x0,(IEntityFindFilter *)0x0);
      if ((iVar4 == 0) || (*(int *)(iVar4 + 0x30) == 0)) goto LAB_006f01c9;
      iVar7 = iVar7 + -1;
      pHVar6 = pHVar6 + -0x10;
      (**(code **)(*piVar1 + 0x98))(piVar1,iVar4,0xffffffff);
    } while (iVar7 != -1);
  }
LAB_006f0260:
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)