ExtractParentName
0x006f0040 · 133 bytes · __cdecl
_Z17ExtractParentName8string_t
Decompiled
undefined (1 param)
/* ExtractParentName(string_t) */
char * ExtractParentName(char *param_1,char *param_2)
{
char *pcVar1;
int in_GS_OFFSET;
char local_110 [256];
int local_10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
if (param_2 != (char *)0x0) {
pcVar1 = strchr(param_2,0x2c);
if (pcVar1 != (char *)0x0) {
nexttoken(local_110,0x100,param_2,',');
AllocPooledString(param_1);
goto LAB_006f00a5;
}
}
*(char **)param_1 = param_2;
LAB_006f00a5:
if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
return param_1;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.