L L4D2node

CMapEntitySpawner::HandleTemplates

0x006f0bc0 · 203 bytes · __thiscall

_ZN17CMapEntitySpawner15HandleTemplatesEv

Decompiled

undefined (1 param)

/* CMapEntitySpawner::HandleTemplates() */

void __thiscall CMapEntitySpawner::HandleTemplates(CMapEntitySpawner *this)

{
  int iVar1;
  undefined4 uVar2;
  int iVar3;
  int iVar4;
  int iVar5;
  int *piVar6;
  int in_GS_OFFSET;
  undefined4 uStack_40;
  int aiStack_3c [7];
  undefined4 auStack_20 [4];
  int local_10;
  
  local_10 = *(int *)(in_GS_OFFSET + 0x14);
  piVar6 = aiStack_3c;
  if (*(int *)(this + 0x18) != 0) {
    iVar3 = -((*(int *)(this + 0x20) * 4 + 0xfU & 0xfffffff0) + 0x10);
    iVar4 = 0;
    iVar1 = (int)auStack_20 + iVar3;
    if (*(int *)(this + 0x20) != 0) {
      do {
        *(undefined4 *)(iVar1 + iVar4 * 4) = *(undefined4 *)(iVar4 * 0x10 + *(int *)(this + 8));
        iVar4 = iVar4 + 1;
      } while (*(int *)(this + 0x20) != iVar4);
    }
    *(undefined4 *)((int)&uStack_40 + iVar3) = 0x6f0c3a;
    Templates_RemoveAll();
    *(undefined4 *)((int)aiStack_3c + iVar3 + 0x10) = *(undefined4 *)(this + 0x20);
    uVar2 = *(undefined4 *)(this + 4);
    *(int *)((int)aiStack_3c + iVar3 + 8) = iVar1;
    *(undefined4 *)((int)aiStack_3c + iVar3 + 0xc) = uVar2;
    *(undefined4 *)((int)aiStack_3c + iVar3 + 4) = *(undefined4 *)(this + 0x18);
    *(undefined4 *)((int)aiStack_3c + iVar3) = *(undefined4 *)(this + 0xc);
    *(undefined4 *)((int)&uStack_40 + iVar3) = 0x6f0c5e;
    MapEntity_ParseAllEntites_SpawnTemplates
              (*(CPointTemplate ***)((int)aiStack_3c + iVar3),*(int *)((int)aiStack_3c + iVar3 + 4),
               *(CBaseEntity ***)((int)aiStack_3c + iVar3 + 8),
               *(HierarchicalSpawnMapData_t **)((int)aiStack_3c + iVar3 + 0xc),
               *(int *)((int)aiStack_3c + iVar3 + 0x10));
    iVar4 = 0;
    piVar6 = (int *)((int)aiStack_3c + iVar3);
    if (*(int *)(this + 0x20) != 0) {
      do {
        iVar5 = iVar4 + 1;
        *(undefined4 *)(iVar4 * 0x10 + *(int *)(this + 8)) = *(undefined4 *)(iVar1 + iVar4 * 4);
        iVar4 = iVar5;
        piVar6 = (int *)((int)aiStack_3c + iVar3);
      } while (*(int *)(this + 0x20) != iVar5);
    }
  }
  if (local_10 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    *(undefined **)((int)piVar6 + -4) = &UNK_006f0c8f;
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)