CGib::AdjustVelocityBasedOnHealth
0x006d53c0 · 118 bytes · __thiscall
_ZN4CGib27AdjustVelocityBasedOnHealthEiR6Vector
Decompiled
undefined (3 params)
/* CGib::AdjustVelocityBasedOnHealth(int, Vector&) */
void __thiscall CGib::AdjustVelocityBasedOnHealth(CGib *this,int param_1,Vector *param_2)
{
float fVar1;
fVar1 = 0.7;
if ((param_1 < -0x31) && (fVar1 = 4.0, -200 < param_1)) {
*(float *)param_2 = *(float *)param_2 + *(float *)param_2;
*(float *)(param_2 + 4) = *(float *)(param_2 + 4) + *(float *)(param_2 + 4);
*(float *)(param_2 + 8) = *(float *)(param_2 + 8) + *(float *)(param_2 + 8);
return;
}
*(float *)param_2 = *(float *)param_2 * fVar1;
*(float *)(param_2 + 4) = *(float *)(param_2 + 4) * fVar1;
*(float *)(param_2 + 8) = fVar1 * *(float *)(param_2 + 8);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.