L L4D2node

BasicGameStats_t::FindOrAddRecordForMap

0x006cf010 · 547 bytes · __thiscall

_ZN16BasicGameStats_t21FindOrAddRecordForMapEPKc

Decompiled

undefined (2 params)

/* BasicGameStats_t::FindOrAddRecordForMap(char const*) */

int __thiscall BasicGameStats_t::FindOrAddRecordForMap(BasicGameStats_t *this,char *param_1)

{
  ushort uVar1;
  char cVar2;
  int iVar3;
  char *pcVar4;
  int iVar5;
  uint uVar6;
  undefined1 *local_54;
  Node_t *local_50;
  char *local_48;
  undefined4 local_44;
  undefined4 local_40;
  undefined4 local_3c;
  undefined4 local_38;
  undefined4 local_34;
  undefined1 local_30 [12];
  undefined1 local_24;
  undefined1 local_23;
  undefined4 local_20;
  
  if (param_1 != (char *)0x0) {
    local_44 = 0;
    local_40 = 0;
    local_3c = 0;
    local_38 = 0;
    local_34 = 0;
    local_24 = 1;
    local_23 = 0;
    local_20 = 0;
    _V_memset(local_30,0,0xc);
    uVar1 = *(ushort *)(this + 0x3c);
    local_48 = param_1;
    if (uVar1 != 0xffff) {
      iVar3 = *(int *)(this + 0x30);
      do {
        uVar6 = (uint)uVar1;
        iVar5 = uVar6 * 0x34;
        cVar2 = (**(code **)(this + 0x2c))(&local_48,iVar3 + 8 + iVar5);
        if (cVar2 == '\0') {
          cVar2 = (**(code **)(this + 0x2c))(*(int *)(this + 0x30) + iVar5 + 8,&local_48);
          if (cVar2 == '\0') {
            if (uVar6 != 0xffff) goto LAB_006cf21e;
            break;
          }
          if ((CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
               ::Links(unsigned_short)::s_Sentinel == '\0') &&
             (iVar3 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                                           ::Links(unsigned_short)::s_Sentinel), iVar3 != 0)) {
            CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
            ::Links(unsigned_short)::s_Sentinel = 0xffff;
            DAT_00f15fbe = 0xffff;
            DAT_00f15fc0 = 0xffff;
            __cxa_guard_release(&CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                                 ::Links(unsigned_short)::s_Sentinel);
          }
          iVar3 = *(int *)(this + 0x30);
          uVar1 = *(ushort *)(iVar3 + 2 + iVar5);
        }
        else {
          if ((CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
               ::Links(unsigned_short)::s_Sentinel == '\0') &&
             (iVar3 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                                           ::Links(unsigned_short)::s_Sentinel), iVar3 != 0)) {
            CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
            ::Links(unsigned_short)::s_Sentinel = 0xffff;
            DAT_00f15fbe = 0xffff;
            DAT_00f15fc0 = 0xffff;
            __cxa_guard_release(&CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                                 ::Links(unsigned_short)::s_Sentinel);
          }
          iVar3 = *(int *)(this + 0x30);
          uVar1 = *(ushort *)(iVar3 + iVar5);
        }
      } while (uVar1 != 0xffff);
    }
  }
  local_50 = (Node_t *)&local_48;
  local_54 = local_30;
  pcVar4 = strdup(param_1);
  local_24 = 1;
  local_44 = 0;
  local_40 = 0;
  local_3c = 0;
  local_38 = 0;
  local_34 = 0;
  local_23 = 0;
  local_20 = 0;
  _V_memset(local_54,0,0xc);
  local_48 = pcVar4;
  uVar6 = CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
          ::Insert((CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                    *)(this + 0x2c),local_50);
  uVar6 = uVar6 & 0xffff;
LAB_006cf21e:
  return uVar6 * 0x34 + *(int *)(this + 0x30) + 0xc;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)