BasicGameStats_t::FindOrAddRecordForMap
0x006cf010 · 547 bytes · __thiscall
_ZN16BasicGameStats_t21FindOrAddRecordForMapEPKc
Decompiled
undefined (2 params)
/* BasicGameStats_t::FindOrAddRecordForMap(char const*) */
int __thiscall BasicGameStats_t::FindOrAddRecordForMap(BasicGameStats_t *this,char *param_1)
{
ushort uVar1;
char cVar2;
int iVar3;
char *pcVar4;
int iVar5;
uint uVar6;
undefined1 *local_54;
Node_t *local_50;
char *local_48;
undefined4 local_44;
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
undefined1 local_30 [12];
undefined1 local_24;
undefined1 local_23;
undefined4 local_20;
if (param_1 != (char *)0x0) {
local_44 = 0;
local_40 = 0;
local_3c = 0;
local_38 = 0;
local_34 = 0;
local_24 = 1;
local_23 = 0;
local_20 = 0;
_V_memset(local_30,0,0xc);
uVar1 = *(ushort *)(this + 0x3c);
local_48 = param_1;
if (uVar1 != 0xffff) {
iVar3 = *(int *)(this + 0x30);
do {
uVar6 = (uint)uVar1;
iVar5 = uVar6 * 0x34;
cVar2 = (**(code **)(this + 0x2c))(&local_48,iVar3 + 8 + iVar5);
if (cVar2 == '\0') {
cVar2 = (**(code **)(this + 0x2c))(*(int *)(this + 0x30) + iVar5 + 8,&local_48);
if (cVar2 == '\0') {
if (uVar6 != 0xffff) goto LAB_006cf21e;
break;
}
if ((CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel == '\0') &&
(iVar3 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel), iVar3 != 0)) {
CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f15fbe = 0xffff;
DAT_00f15fc0 = 0xffff;
__cxa_guard_release(&CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel);
}
iVar3 = *(int *)(this + 0x30);
uVar1 = *(ushort *)(iVar3 + 2 + iVar5);
}
else {
if ((CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel == '\0') &&
(iVar3 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel), iVar3 != 0)) {
CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f15fbe = 0xffff;
DAT_00f15fc0 = 0xffff;
__cxa_guard_release(&CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel);
}
iVar3 = *(int *)(this + 0x30);
uVar1 = *(ushort *)(iVar3 + iVar5);
}
} while (uVar1 != 0xffff);
}
}
local_50 = (Node_t *)&local_48;
local_54 = local_30;
pcVar4 = strdup(param_1);
local_24 = 1;
local_44 = 0;
local_40 = 0;
local_3c = 0;
local_38 = 0;
local_34 = 0;
local_23 = 0;
local_20 = 0;
_V_memset(local_54,0,0xc);
local_48 = pcVar4;
uVar6 = CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Insert((CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*)(this + 0x2c),local_50);
uVar6 = uVar6 & 0xffff;
LAB_006cf21e:
return uVar6 * 0x34 + *(int *)(this + 0x30) + 0xc;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.