L L4D2node

CBaseGameStats::Event_PlayerKilled

0x00461e10 · 164 bytes · __cdecl

_ZN14CBaseGameStats18Event_PlayerKilledEP11CBasePlayerRK15CTakeDamageInfo

Decompiled

undefined (2 params)

/* CBaseGameStats::Event_PlayerKilled(CBasePlayer*, CTakeDamageInfo const&) */

void CBaseGameStats::Event_PlayerKilled(CBasePlayer *param_1,CTakeDamageInfo *param_2)

{
  undefined4 uVar1;
  char *pcVar2;
  int iVar3;
  undefined4 uVar4;
  
  *(int *)(param_1 + 0x2c) = *(int *)(param_1 + 0x2c) + 1;
  if (CBGSDriver[0x130f] == '\0') {
    StatsLog((CBaseGameStats *)param_1,"  Player died, but not in a level!!!\n");
  }
  else {
    pcVar2 = (char *)CUtlString::Get((CUtlString *)(CBGSDriver + 0x12e8));
    iVar3 = BasicGameStats_t::FindOrAddRecordForMap((BasicGameStats_t *)(param_1 + 4),pcVar2);
    *(int *)(iVar3 + 0x24) = *(int *)(iVar3 + 0x24) + 1;
    uVar4 = CUtlString::Get((CUtlString *)(CBGSDriver + 0x12e8));
    StatsLog((CBaseGameStats *)param_1,"  Player died %dth time in level [%s]!!!\n",
             *(undefined4 *)(iVar3 + 0x24),uVar4);
  }
  uVar4 = *(undefined4 *)(param_1 + 0x2c);
  uVar1 = (**(code **)(*(int *)param_2 + 0xb8))(param_2);
  StatsLog((CBaseGameStats *)param_1,"CBaseGameStats::Event_PlayerKilled [%s] [%dth death]\n",uVar1,
           uVar4);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)