CBaseGameStats::Event_PlayerKilled
0x00461e10 · 164 bytes · __cdecl
_ZN14CBaseGameStats18Event_PlayerKilledEP11CBasePlayerRK15CTakeDamageInfo
Decompiled
undefined (2 params)
/* CBaseGameStats::Event_PlayerKilled(CBasePlayer*, CTakeDamageInfo const&) */
void CBaseGameStats::Event_PlayerKilled(CBasePlayer *param_1,CTakeDamageInfo *param_2)
{
undefined4 uVar1;
char *pcVar2;
int iVar3;
undefined4 uVar4;
*(int *)(param_1 + 0x2c) = *(int *)(param_1 + 0x2c) + 1;
if (CBGSDriver[0x130f] == '\0') {
StatsLog((CBaseGameStats *)param_1," Player died, but not in a level!!!\n");
}
else {
pcVar2 = (char *)CUtlString::Get((CUtlString *)(CBGSDriver + 0x12e8));
iVar3 = BasicGameStats_t::FindOrAddRecordForMap((BasicGameStats_t *)(param_1 + 4),pcVar2);
*(int *)(iVar3 + 0x24) = *(int *)(iVar3 + 0x24) + 1;
uVar4 = CUtlString::Get((CUtlString *)(CBGSDriver + 0x12e8));
StatsLog((CBaseGameStats *)param_1," Player died %dth time in level [%s]!!!\n",
*(undefined4 *)(iVar3 + 0x24),uVar4);
}
uVar4 = *(undefined4 *)(param_1 + 0x2c);
uVar1 = (**(code **)(*(int *)param_2 + 0xb8))(param_2);
StatsLog((CBaseGameStats *)param_1,"CBaseGameStats::Event_PlayerKilled [%s] [%dth death]\n",uVar1,
uVar4);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.