CBaseGameStats::SetCaptionsStatistic
0x00462b60 · 71 bytes · __cdecl
_ZN14CBaseGameStats20SetCaptionsStatisticEb
Decompiled
undefined (1 param)
/* CBaseGameStats::SetCaptionsStatistic(bool) */
void CBaseGameStats::SetCaptionsStatistic(bool param_1)
{
char *pcVar1;
int iVar2;
undefined3 in_stack_00000005;
if (CBGSDriver[0x130f] != '\0') {
pcVar1 = (char *)CUtlString::Get((CUtlString *)(CBGSDriver + 0x12e8));
iVar2 = BasicGameStats_t::FindOrAddRecordForMap((BasicGameStats_t *)(_param_1 + 4),pcVar1);
*(int *)(iVar2 + 0x10) = *(int *)(iVar2 + 0x10) + 1;
}
if (CBGSDriver[0x1310] != '\0') {
*(int *)(_param_1 + 0x18) = *(int *)(_param_1 + 0x18) + 1;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.