CBaseGameStats::Event_LevelShutdown
0x00461d10 · 118 bytes · __thiscall
_ZN14CBaseGameStats19Event_LevelShutdownEf
Decompiled
undefined (2 params)
/* CBaseGameStats::Event_LevelShutdown(float) */
void __thiscall CBaseGameStats::Event_LevelShutdown(CBaseGameStats *this,float param_1)
{
char *pcVar1;
int iVar2;
undefined4 uVar3;
pcVar1 = (char *)CUtlString::Get((CUtlString *)(CBGSDriver + 0x12e8));
iVar2 = BasicGameStats_t::FindOrAddRecordForMap((BasicGameStats_t *)(this + 4),pcVar1);
*(int *)(iVar2 + 4) = *(int *)(iVar2 + 4) + (int)param_1;
iVar2 = (int)param_1 + *(int *)(gamestats + 0xc);
*(int *)(gamestats + 0xc) = iVar2;
uVar3 = CUtlString::Get((CUtlString *)(CBGSDriver + 0x12e8));
StatsLog(this,"CBaseGameStats::Event_LevelShutdown [%s] %.2f elapsed %d total\n",uVar3,
(double)param_1,iVar2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.