CRecipientFilter::AddRecipientsByPVS
0x008058a0 · 101 bytes · __thiscall
_ZN16CRecipientFilter18AddRecipientsByPVSERK6Vector
Decompiled
undefined (2 params)
/* CRecipientFilter::AddRecipientsByPVS(Vector const&) */
void __thiscall CRecipientFilter::AddRecipientsByPVS(CRecipientFilter *this,Vector *param_1)
{
undefined4 local_10 [2];
if (*(int *)(gpGlobals + 0x14) != 1) {
local_10[0] = 0;
(**(code **)(*engine + 0xa8))(engine,0,param_1,(CBitVec *)local_10);
AddPlayersFromBitMask(this,(CBitVec *)local_10);
return;
}
AddAllPlayers(this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.