DoSpark
0x0068af50 · 101 bytes · __cdecl
_Z7DoSparkP11CBaseEntityRK6VectoriibS3_
Decompiled
undefined (6 params)
/* DoSpark(CBaseEntity*, Vector const&, int, int, bool, Vector const&) */
void DoSpark(CBaseEntity *param_1,Vector *param_2,int param_3,int param_4,bool param_5,
Vector *param_6)
{
(**(code **)(*(int *)g_pEffects + 0x10))(g_pEffects,param_2,param_3,param_4,param_6);
if (!param_5) {
return;
}
CBaseEntity::EmitSound(param_1,"DoSpark",0.0,(float *)0x0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.