CBeam::PointsInit
0x00426f40 · 556 bytes · __thiscall
_ZN5CBeam10PointsInitERK6VectorS2_
Decompiled
undefined (3 params)
/* CBeam::PointsInit(Vector const&, Vector const&) */
void __thiscall CBeam::PointsInit(CBeam *this,Vector *param_1,Vector *param_2)
{
CBaseEdict *pCVar1;
int iVar2;
int iVar3;
float fVar4;
undefined4 local_24;
undefined4 local_20 [4];
if (*(int *)(this + 0x458) != 0) {
if (this[0x6c] == (CBeam)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CBeam)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x458) = 0;
}
if (*(int *)(this + 0x450) != 2) {
if (this[0x6c] == (CBeam)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CBeam)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x450) = 2;
}
CBaseEntity::SetLocalOrigin((CBaseEntity *)this,param_1);
fVar4 = *(float *)param_2;
if (((fVar4 != *(float *)(this + 0x4d0)) || (*(float *)(param_2 + 4) != *(float *)(this + 0x4d4)))
|| (*(float *)(param_2 + 8) != *(float *)(this + 0x4d8))) {
if (this[0x6c] == (CBeam)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
fVar4 = *(float *)param_2;
}
}
else {
this[0x70] = (CBeam)((byte)this[0x70] | 1);
fVar4 = *(float *)param_2;
}
*(float *)(this + 0x4d0) = fVar4;
*(undefined4 *)(this + 0x4d4) = *(undefined4 *)(param_2 + 4);
*(undefined4 *)(this + 0x4d8) = *(undefined4 *)(param_2 + 8);
}
local_24 = 0;
iVar2 = memcmp(this + 0x488,&local_24,4);
if (iVar2 != 0) {
if (this[0x6c] == (CBeam)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
*(undefined4 *)(this + 0x488) = 0;
}
else {
this[0x70] = (CBeam)((byte)this[0x70] | 1);
*(undefined4 *)(this + 0x488) = 0;
}
}
local_20[0] = 0;
iVar2 = *(int *)(this + 0x450) + -1;
iVar3 = memcmp(this + 0x488 + iVar2 * 4,local_20,4);
if (iVar3 == 0) {
RelinkBeam(this);
return;
}
if (this[0x6c] == (CBeam)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
}
*(undefined4 *)(this + iVar2 * 4 + 0x488) = 0;
}
else {
this[0x70] = (CBeam)((byte)this[0x70] | 1);
*(undefined4 *)(this + iVar2 * 4 + 0x488) = 0;
}
RelinkBeam(this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.