L L4D2node

CBeam::PointsInit

0x00426f40 · 556 bytes · __thiscall

_ZN5CBeam10PointsInitERK6VectorS2_

Decompiled

undefined (3 params)

/* CBeam::PointsInit(Vector const&, Vector const&) */

void __thiscall CBeam::PointsInit(CBeam *this,Vector *param_1,Vector *param_2)

{
  CBaseEdict *pCVar1;
  int iVar2;
  int iVar3;
  float fVar4;
  undefined4 local_24;
  undefined4 local_20 [4];
  
  if (*(int *)(this + 0x458) != 0) {
    if (this[0x6c] == (CBeam)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CBeam)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x458) = 0;
  }
  if (*(int *)(this + 0x450) != 2) {
    if (this[0x6c] == (CBeam)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CBeam)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x450) = 2;
  }
  CBaseEntity::SetLocalOrigin((CBaseEntity *)this,param_1);
  fVar4 = *(float *)param_2;
  if (((fVar4 != *(float *)(this + 0x4d0)) || (*(float *)(param_2 + 4) != *(float *)(this + 0x4d4)))
     || (*(float *)(param_2 + 8) != *(float *)(this + 0x4d8))) {
    if (this[0x6c] == (CBeam)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
        fVar4 = *(float *)param_2;
      }
    }
    else {
      this[0x70] = (CBeam)((byte)this[0x70] | 1);
      fVar4 = *(float *)param_2;
    }
    *(float *)(this + 0x4d0) = fVar4;
    *(undefined4 *)(this + 0x4d4) = *(undefined4 *)(param_2 + 4);
    *(undefined4 *)(this + 0x4d8) = *(undefined4 *)(param_2 + 8);
  }
  local_24 = 0;
  iVar2 = memcmp(this + 0x488,&local_24,4);
  if (iVar2 != 0) {
    if (this[0x6c] == (CBeam)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
      *(undefined4 *)(this + 0x488) = 0;
    }
    else {
      this[0x70] = (CBeam)((byte)this[0x70] | 1);
      *(undefined4 *)(this + 0x488) = 0;
    }
  }
  local_20[0] = 0;
  iVar2 = *(int *)(this + 0x450) + -1;
  iVar3 = memcmp(this + 0x488 + iVar2 * 4,local_20,4);
  if (iVar3 == 0) {
    RelinkBeam(this);
    return;
  }
  if (this[0x6c] == (CBeam)0x0) {
    pCVar1 = *(CBaseEdict **)(this + 0x30);
    if (pCVar1 != (CBaseEdict *)0x0) {
      *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
      iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
      *(undefined2 *)(iVar3 + 2) = 0;
    }
    *(undefined4 *)(this + iVar2 * 4 + 0x488) = 0;
  }
  else {
    this[0x70] = (CBeam)((byte)this[0x70] | 1);
    *(undefined4 *)(this + iVar2 * 4 + 0x488) = 0;
  }
  RelinkBeam(this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)