L L4D2node

CBaseButton::ButtonTouch

0x0063a1f0 · 722 bytes · __thiscall

_ZN11CBaseButton11ButtonTouchEP11CBaseEntity

Decompiled

undefined (2 params)

/* CBaseButton::ButtonTouch(CBaseEntity*) */

void __thiscall CBaseButton::ButtonTouch(CBaseButton *this,CBaseEntity *param_1)

{
  uint uVar1;
  char cVar2;
  undefined4 *puVar3;
  int iVar4;
  CBaseEntity *pCVar5;
  undefined *puVar6;
  int *piVar7;
  undefined **local_80 [8];
  undefined4 local_60;
  undefined1 *local_5c;
  undefined4 local_58;
  undefined4 local_54;
  undefined4 local_50;
  undefined4 local_4c;
  undefined4 local_48;
  undefined4 local_44;
  undefined4 local_40;
  undefined1 local_3c;
  undefined1 local_3b;
  undefined1 local_3a;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined2 local_20;
  
  piVar7 = (int *)&stack0xffffff64;
  cVar2 = (**(code **)(*(int *)param_1 + 0x16c))();
  if (cVar2 != '\0') {
    puVar3 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))();
    *(undefined4 *)(this + 0x494) = *puVar3;
    iVar4 = ButtonResponseToTouch(this);
    if (iVar4 != 0) {
      cVar2 = UTIL_IsMasterTriggered();
      if ((cVar2 == '\0') || (this[0x4f4] != (CBaseButton)0x0)) {
        PlayLockSounds((CBaseEntity *)this,(locksound_t *)(this + 0x4c8),1,1);
        return;
      }
      *(undefined4 *)(this + 0xd8) = 0;
      *(undefined4 *)(this + 0xdc) = 0;
      if (iVar4 != 2) {
        uVar1 = *(uint *)(this + 0x494);
        pCVar5 = (CBaseEntity *)0x0;
        if (((uVar1 != 0xffffffff) &&
            (puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
           (*(uint *)(puVar6 + 8) == uVar1 >> 0xc)) {
          pCVar5 = *(CBaseEntity **)(puVar6 + 4);
        }
        COutputEvent::FireOutput((COutputEvent *)(this + 0x520),pCVar5,(CBaseEntity *)this,0.0);
        ButtonActivate(this);
        return;
      }
      if (*(int *)(this + 0x504) != 0) {
        (**(code **)(*(int *)this + 0x28c))();
        CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_80);
        local_80[0] = &PTR__CPASFilter_00bfaf28;
                    /* try { // try from 0063a354 to 0063a358 has its CatchHandler @ 0063a4ff */
        CRecipientFilter::AddRecipientsByPAS((CRecipientFilter *)local_80,(Vector *)&local_60);
        local_80[0] = &PTR__CPASAttenuationFilter_00c08ec8;
                    /* try { // try from 0063a369 to 0063a385 has its CatchHandler @ 0063a4fb */
        (**(code **)(*(int *)this + 0x28c))();
        piVar7 = (int *)&stack0xffffff5c;
        CPASAttenuationFilter::Filter((CPASAttenuationFilter *)local_80,(Vector *)&local_60,0.8);
        local_3c = 1;
        local_20 = 0xffff;
        local_58 = 0x3f800000;
        local_50 = 0;
        local_4c = 100;
        local_5c = &DAT_00d539c2;
        if (*(undefined1 **)(this + 0x504) != (undefined1 *)0x0) {
          local_5c = *(undefined1 **)(this + 0x504);
        }
        local_48 = 0;
        local_44 = 0;
        local_40 = 0;
        local_3b = 0;
        local_3a = 0;
        local_38 = 0xffffffff;
        local_34 = 0;
        local_30 = 0;
        local_2c = 0;
        local_28 = 0;
        local_24 = 0;
        local_60 = 2;
        local_54 = 0x4b;
        if (*(int *)(this + 0x30) == 0) {
          iVar4 = 0;
        }
        else {
          iVar4 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
        }
                    /* try { // try from 0063a432 to 0063a436 has its CatchHandler @ 0063a4d7 */
        CBaseEntity::EmitSound((IRecipientFilter *)local_80,iVar4,(EmitSound_t *)&local_60);
        local_28 = 0;
        CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
        local_24 = local_34;
        CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
        local_80[0] = &PTR__CPASFilter_00bfaf28;
        CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_80);
      }
      uVar1 = *(uint *)(this + 0x494);
      if (((uVar1 == 0xffffffff) ||
          (puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
         (*(uint *)(puVar6 + 8) != uVar1 >> 0xc)) {
        iVar4 = 0;
      }
      else {
        iVar4 = *(int *)(puVar6 + 4);
      }
      piVar7[1] = iVar4;
      piVar7[3] = 0;
      piVar7[2] = (int)this;
      *piVar7 = (int)(this + 0x520);
      piVar7[-1] = 0x63a4b3;
      COutputEvent::FireOutput
                ((COutputEvent *)*piVar7,(CBaseEntity *)piVar7[1],(CBaseEntity *)piVar7[2],
                 (float)piVar7[3]);
      *piVar7 = (int)this;
      piVar7[-1] = 0x63a4bb;
      ButtonReturn((CBaseButton *)*piVar7);
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)