CBaseButton::ButtonActivate
0x00639880 · 635 bytes · __thiscall
_ZN11CBaseButton14ButtonActivateEv
Decompiled
undefined (1 param)
/* CBaseButton::ButtonActivate() */
void __thiscall CBaseButton::ButtonActivate(CBaseButton *this)
{
uint uVar1;
char cVar2;
int iVar3;
undefined4 uVar4;
undefined *puVar5;
undefined4 *puVar6;
undefined **local_80 [8];
undefined4 local_60;
undefined1 *local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_50;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_44;
undefined4 local_40;
undefined1 local_3c;
undefined1 local_3b;
undefined1 local_3a;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined2 local_20;
puVar6 = (undefined4 *)&stack0xffffff64;
if (*(int *)(this + 0x504) != 0) {
(**(code **)(*(int *)this + 0x28c))();
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_80);
local_80[0] = &PTR__CPASFilter_00bfaf28;
/* try { // try from 006398cb to 006398cf has its CatchHandler @ 00639b3f */
CRecipientFilter::AddRecipientsByPAS((CRecipientFilter *)local_80,(Vector *)&local_60);
local_80[0] = &PTR__CPASAttenuationFilter_00c08ec8;
/* try { // try from 006398e0 to 006398fc has its CatchHandler @ 00639b3b */
(**(code **)(*(int *)this + 0x28c))();
puVar6 = (undefined4 *)&stack0xffffff5c;
CPASAttenuationFilter::Filter((CPASAttenuationFilter *)local_80,(Vector *)&local_60,0.8);
local_3c = 1;
local_20 = 0xffff;
local_58 = 0x3f800000;
local_50 = 0;
local_4c = 100;
local_5c = &DAT_00d539c2;
if (*(undefined1 **)(this + 0x504) != (undefined1 *)0x0) {
local_5c = *(undefined1 **)(this + 0x504);
}
local_48 = 0;
local_44 = 0;
local_40 = 0;
local_3b = 0;
local_3a = 0;
local_38 = 0xffffffff;
local_34 = 0;
local_30 = 0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_60 = 2;
local_54 = 0x4b;
if (*(int *)(this + 0x30) == 0) {
iVar3 = 0;
}
else {
iVar3 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
/* try { // try from 006399a9 to 006399ad has its CatchHandler @ 00639b17 */
CBaseEntity::EmitSound((IRecipientFilter *)local_80,iVar3,(EmitSound_t *)&local_60);
local_28 = 0;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
local_24 = local_34;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
local_80[0] = &PTR__CPASFilter_00bfaf28;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_80);
}
uVar1 = *(uint *)(this + 0x494);
uVar4 = 0;
if (((uVar1 != 0xffffffff) &&
(puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar5 + 8) == uVar1 >> 0xc)) {
uVar4 = *(undefined4 *)(puVar5 + 4);
}
puVar6[1] = uVar4;
*puVar6 = *(undefined4 *)(this + 0x4b4);
puVar6[-1] = 0x639a22;
cVar2 = UTIL_IsMasterTriggered();
if ((cVar2 != '\0') && (this[0x4f4] == (CBaseButton)0x0)) {
puVar6[3] = 1;
puVar6[2] = 0;
puVar6[1] = this + 0x4c8;
*puVar6 = this;
puVar6[-1] = 0x639a82;
PlayLockSounds((CBaseEntity *)*puVar6,(locksound_t *)puVar6[1],puVar6[2],puVar6[3]);
*(undefined4 *)(this + 0x440) = 2;
*(code **)(this + 0x14) = TriggerAndWait;
*(undefined4 *)(this + 0x18) = 0;
if (this[0x4c5] != (CBaseButton)0x0) {
uVar4 = *(undefined4 *)(this + 0x11c);
*puVar6 = this;
puVar6[1] = this + 0x484;
puVar6[2] = uVar4;
puVar6[-1] = 0x639ac3;
CBaseToggle::AngularMove((CBaseToggle *)*puVar6,(QAngle *)puVar6[1],(float)puVar6[2]);
return;
}
uVar4 = *(undefined4 *)(this + 0x11c);
*puVar6 = this;
puVar6[1] = this + 0x460;
puVar6[2] = uVar4;
puVar6[-1] = 0x639af0;
CBaseToggle::LinearMove((CBaseToggle *)*puVar6,(Vector *)puVar6[1],(float)puVar6[2]);
return;
}
*puVar6 = this;
puVar6[3] = 1;
puVar6[2] = 1;
puVar6[1] = this + 0x4c8;
puVar6[-1] = 0x639a51;
PlayLockSounds((CBaseEntity *)*puVar6,(locksound_t *)puVar6[1],puVar6[2],puVar6[3]);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.