CBaseButton::Press
0x00639e60 · 672 bytes · __thiscall
_ZN11CBaseButton5PressEP11CBaseEntityNS_11BUTTON_CODEE
Decompiled
undefined (3 params)
/* CBaseButton::Press(CBaseEntity*, CBaseButton::BUTTON_CODE) */
void __thiscall CBaseButton::Press(CBaseButton *this,CBaseEntity *param_1,int param_3)
{
CBaseButton CVar1;
int iVar2;
int *piVar3;
undefined **local_80 [8];
undefined4 local_60;
undefined1 *local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_50;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_44;
undefined4 local_40;
undefined1 local_3c;
undefined1 local_3b;
undefined1 local_3a;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined2 local_20;
piVar3 = (int *)&stack0xffffff64;
if (param_3 == 3) {
if (*(int *)(this + 0x440) - 2U < 2) {
return;
}
CVar1 = this[0x4f4];
}
else {
if (param_3 == 1) {
if ((*(uint *)(this + 0x440) & 0xfffffffd) == 0) {
return;
}
}
else if ((param_3 == 2) && ((*(uint *)(this + 0x440) & 0xfffffffd) == 1)) {
return;
}
CVar1 = this[0x4f4];
}
if (CVar1 != (CBaseButton)0x0) {
PlayLockSounds((CBaseEntity *)this,(locksound_t *)(this + 0x4c8),1,1);
return;
}
*(undefined4 *)(this + 0xd8) = 0;
*(undefined4 *)(this + 0xdc) = 0;
if (param_3 == 3) {
if (*(int *)(this + 0x440) == 0) goto LAB_00639f34;
}
else {
if (param_3 == 2) {
if ((*(uint *)(this + 0x440) & 0xfffffffd) != 0) {
return;
}
LAB_00639f34:
if (*(int *)(this + 0x504) != 0) {
(**(code **)(*(int *)this + 0x28c))();
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_80);
local_80[0] = &PTR__CPASFilter_00bfaf28;
/* try { // try from 00639f70 to 00639f74 has its CatchHandler @ 0063a13f */
CRecipientFilter::AddRecipientsByPAS((CRecipientFilter *)local_80,(Vector *)&local_60);
local_80[0] = &PTR__CPASAttenuationFilter_00c08ec8;
/* try { // try from 00639f85 to 00639fa1 has its CatchHandler @ 0063a13b */
(**(code **)(*(int *)this + 0x28c))();
piVar3 = (int *)&stack0xffffff5c;
CPASAttenuationFilter::Filter((CPASAttenuationFilter *)local_80,(Vector *)&local_60,0.8);
local_3c = 1;
local_20 = 0xffff;
local_58 = 0x3f800000;
local_50 = 0;
local_4c = 100;
local_48 = 0;
local_5c = &DAT_00d539c2;
if (*(undefined1 **)(this + 0x504) != (undefined1 *)0x0) {
local_5c = *(undefined1 **)(this + 0x504);
}
local_44 = 0;
local_40 = 0;
local_3b = 0;
local_3a = 0;
local_38 = 0xffffffff;
local_34 = 0;
local_30 = 0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_60 = 2;
local_54 = 0x4b;
if (*(int *)(this + 0x30) == 0) {
iVar2 = 0;
}
else {
iVar2 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
/* try { // try from 0063a04e to 0063a052 has its CatchHandler @ 0063a117 */
CBaseEntity::EmitSound((IRecipientFilter *)local_80,iVar2,(EmitSound_t *)&local_60);
local_28 = 0;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
local_24 = local_34;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
local_80[0] = &PTR__CPASFilter_00bfaf28;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_80);
}
piVar3[2] = (int)this;
piVar3[3] = 0;
piVar3[1] = (int)param_1;
*piVar3 = (int)(this + 0x520);
piVar3[-1] = 0x63a0a3;
COutputEvent::FireOutput
((COutputEvent *)*piVar3,(CBaseEntity *)piVar3[1],(CBaseEntity *)piVar3[2],
(float)piVar3[3]);
*piVar3 = (int)this;
piVar3[-1] = 0x63a0ab;
ButtonReturn((CBaseButton *)*piVar3);
return;
}
if (param_3 != 1) {
return;
}
if ((*(uint *)(this + 0x440) & 0xfffffffd) != 1) {
return;
}
}
COutputEvent::FireOutput((COutputEvent *)(this + 0x520),param_1,(CBaseEntity *)this,0.0);
ButtonActivate(this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
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Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
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calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.