L L4D2node

CBaseButton::Press

0x00639e60 · 672 bytes · __thiscall

_ZN11CBaseButton5PressEP11CBaseEntityNS_11BUTTON_CODEE

Decompiled

undefined (3 params)

/* CBaseButton::Press(CBaseEntity*, CBaseButton::BUTTON_CODE) */

void __thiscall CBaseButton::Press(CBaseButton *this,CBaseEntity *param_1,int param_3)

{
  CBaseButton CVar1;
  int iVar2;
  int *piVar3;
  undefined **local_80 [8];
  undefined4 local_60;
  undefined1 *local_5c;
  undefined4 local_58;
  undefined4 local_54;
  undefined4 local_50;
  undefined4 local_4c;
  undefined4 local_48;
  undefined4 local_44;
  undefined4 local_40;
  undefined1 local_3c;
  undefined1 local_3b;
  undefined1 local_3a;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined2 local_20;
  
  piVar3 = (int *)&stack0xffffff64;
  if (param_3 == 3) {
    if (*(int *)(this + 0x440) - 2U < 2) {
      return;
    }
    CVar1 = this[0x4f4];
  }
  else {
    if (param_3 == 1) {
      if ((*(uint *)(this + 0x440) & 0xfffffffd) == 0) {
        return;
      }
    }
    else if ((param_3 == 2) && ((*(uint *)(this + 0x440) & 0xfffffffd) == 1)) {
      return;
    }
    CVar1 = this[0x4f4];
  }
  if (CVar1 != (CBaseButton)0x0) {
    PlayLockSounds((CBaseEntity *)this,(locksound_t *)(this + 0x4c8),1,1);
    return;
  }
  *(undefined4 *)(this + 0xd8) = 0;
  *(undefined4 *)(this + 0xdc) = 0;
  if (param_3 == 3) {
    if (*(int *)(this + 0x440) == 0) goto LAB_00639f34;
  }
  else {
    if (param_3 == 2) {
      if ((*(uint *)(this + 0x440) & 0xfffffffd) != 0) {
        return;
      }
LAB_00639f34:
      if (*(int *)(this + 0x504) != 0) {
        (**(code **)(*(int *)this + 0x28c))();
        CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_80);
        local_80[0] = &PTR__CPASFilter_00bfaf28;
                    /* try { // try from 00639f70 to 00639f74 has its CatchHandler @ 0063a13f */
        CRecipientFilter::AddRecipientsByPAS((CRecipientFilter *)local_80,(Vector *)&local_60);
        local_80[0] = &PTR__CPASAttenuationFilter_00c08ec8;
                    /* try { // try from 00639f85 to 00639fa1 has its CatchHandler @ 0063a13b */
        (**(code **)(*(int *)this + 0x28c))();
        piVar3 = (int *)&stack0xffffff5c;
        CPASAttenuationFilter::Filter((CPASAttenuationFilter *)local_80,(Vector *)&local_60,0.8);
        local_3c = 1;
        local_20 = 0xffff;
        local_58 = 0x3f800000;
        local_50 = 0;
        local_4c = 100;
        local_48 = 0;
        local_5c = &DAT_00d539c2;
        if (*(undefined1 **)(this + 0x504) != (undefined1 *)0x0) {
          local_5c = *(undefined1 **)(this + 0x504);
        }
        local_44 = 0;
        local_40 = 0;
        local_3b = 0;
        local_3a = 0;
        local_38 = 0xffffffff;
        local_34 = 0;
        local_30 = 0;
        local_2c = 0;
        local_28 = 0;
        local_24 = 0;
        local_60 = 2;
        local_54 = 0x4b;
        if (*(int *)(this + 0x30) == 0) {
          iVar2 = 0;
        }
        else {
          iVar2 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
        }
                    /* try { // try from 0063a04e to 0063a052 has its CatchHandler @ 0063a117 */
        CBaseEntity::EmitSound((IRecipientFilter *)local_80,iVar2,(EmitSound_t *)&local_60);
        local_28 = 0;
        CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
        local_24 = local_34;
        CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
        local_80[0] = &PTR__CPASFilter_00bfaf28;
        CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_80);
      }
      piVar3[2] = (int)this;
      piVar3[3] = 0;
      piVar3[1] = (int)param_1;
      *piVar3 = (int)(this + 0x520);
      piVar3[-1] = 0x63a0a3;
      COutputEvent::FireOutput
                ((COutputEvent *)*piVar3,(CBaseEntity *)piVar3[1],(CBaseEntity *)piVar3[2],
                 (float)piVar3[3]);
      *piVar3 = (int)this;
      piVar3[-1] = 0x63a0ab;
      ButtonReturn((CBaseButton *)*piVar3);
      return;
    }
    if (param_3 != 1) {
      return;
    }
    if ((*(uint *)(this + 0x440) & 0xfffffffd) != 1) {
      return;
    }
  }
  COutputEvent::FireOutput((COutputEvent *)(this + 0x520),param_1,(CBaseEntity *)this,0.0);
  ButtonActivate(this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)