CBaseButton::ButtonUse
0x00639b60 · 683 bytes · __cdecl
_ZN11CBaseButton9ButtonUseEP11CBaseEntityS1_8USE_TYPEf
Decompiled
undefined (4 params)
/* CBaseButton::ButtonUse(CBaseEntity*, CBaseEntity*, USE_TYPE, float) */
void CBaseButton::ButtonUse(CBaseButton *param_1,CBaseEntity *param_2)
{
uint uVar1;
undefined4 *puVar2;
int iVar3;
CBaseEntity *pCVar4;
undefined *puVar5;
int *piVar6;
undefined **local_80 [8];
undefined4 local_60;
undefined1 *local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_50;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_44;
undefined4 local_40;
undefined1 local_3c;
undefined1 local_3b;
undefined1 local_3a;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined2 local_20;
piVar6 = (int *)&stack0xffffff64;
iVar3 = *(int *)(param_1 + 0x440);
if (1 < iVar3 - 2U) {
if (param_1[0x4f4] != (CBaseButton)0x0) {
OnUseLocked(param_1,param_2);
return;
}
if (param_2 == (CBaseEntity *)0x0) {
*(undefined4 *)(param_1 + 0x494) = 0xffffffff;
}
else {
puVar2 = (undefined4 *)(**(code **)(*(int *)param_2 + 0xc))();
*(undefined4 *)(param_1 + 0x494) = *puVar2;
iVar3 = *(int *)(param_1 + 0x440);
}
if (iVar3 != 0) {
uVar1 = *(uint *)(param_1 + 0x494);
pCVar4 = (CBaseEntity *)0x0;
if (((uVar1 != 0xffffffff) &&
(puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar5 + 8) == uVar1 >> 0xc)) {
pCVar4 = *(CBaseEntity **)(puVar5 + 4);
}
COutputEvent::FireOutput((COutputEvent *)(param_1 + 0x520),pCVar4,(CBaseEntity *)param_1,0.0);
ButtonActivate(param_1);
return;
}
if (((byte)param_1[0x148] & 0x20) != 0) {
if (*(int *)(param_1 + 0x504) != 0) {
(**(code **)(*(int *)param_1 + 0x28c))();
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_80);
local_80[0] = &PTR__CPASFilter_00bfaf28;
/* try { // try from 00639c00 to 00639c04 has its CatchHandler @ 00639e3f */
CRecipientFilter::AddRecipientsByPAS((CRecipientFilter *)local_80,(Vector *)&local_60);
local_80[0] = &PTR__CPASAttenuationFilter_00c08ec8;
/* try { // try from 00639c15 to 00639c31 has its CatchHandler @ 00639e3b */
(**(code **)(*(int *)param_1 + 0x28c))();
piVar6 = (int *)&stack0xffffff5c;
CPASAttenuationFilter::Filter((CPASAttenuationFilter *)local_80,(Vector *)&local_60,0.8);
local_3c = 1;
local_20 = 0xffff;
local_58 = 0x3f800000;
local_50 = 0;
local_4c = 100;
local_5c = &DAT_00d539c2;
if (*(undefined1 **)(param_1 + 0x504) != (undefined1 *)0x0) {
local_5c = *(undefined1 **)(param_1 + 0x504);
}
local_48 = 0;
local_44 = 0;
local_40 = 0;
local_3b = 0;
local_3a = 0;
local_38 = 0xffffffff;
local_34 = 0;
local_30 = 0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_60 = 2;
local_54 = 0x4b;
if (*(int *)(param_1 + 0x30) == 0) {
iVar3 = 0;
}
else {
iVar3 = *(int *)(param_1 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
/* try { // try from 00639cde to 00639ce2 has its CatchHandler @ 00639e17 */
CBaseEntity::EmitSound((IRecipientFilter *)local_80,iVar3,(EmitSound_t *)&local_60);
local_28 = 0;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
local_24 = local_34;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
local_80[0] = &PTR__CPASFilter_00bfaf28;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_80);
}
uVar1 = *(uint *)(param_1 + 0x494);
if (((uVar1 == 0xffffffff) ||
(puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar5 + 8) != uVar1 >> 0xc)) {
iVar3 = 0;
}
else {
iVar3 = *(int *)(puVar5 + 4);
}
piVar6[1] = iVar3;
piVar6[3] = 0;
piVar6[2] = (int)param_1;
*piVar6 = (int)(param_1 + 0x520);
piVar6[-1] = 0x639d63;
COutputEvent::FireOutput
((COutputEvent *)*piVar6,(CBaseEntity *)piVar6[1],(CBaseEntity *)piVar6[2],
(float)piVar6[3]);
*piVar6 = (int)param_1;
piVar6[-1] = 0x639d6b;
ButtonReturn((CBaseButton *)*piVar6);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.