CMomentaryRotButton::GetPos
0x00637e20 · 234 bytes · __thiscall
_ZN19CMomentaryRotButton6GetPosERK6QAngle
Decompiled
undefined (2 params)
/* CMomentaryRotButton::GetPos(QAngle const&) */
longdouble __thiscall CMomentaryRotButton::GetPos(CMomentaryRotButton *this,QAngle *param_1)
{
longdouble lVar1;
float fVar2;
float local_1c;
if (*(float *)(this + 0x46c) <= 0.0 && *(float *)(this + 0x46c) != 0.0) {
local_1c = -1.0;
}
else if (*(float *)(this + 0x470) <= 0.0 && *(float *)(this + 0x470) != 0.0) {
local_1c = -1.0;
}
else if (*(float *)(this + 0x474) <= 0.0 && *(float *)(this + 0x474) != 0.0) {
local_1c = -1.0;
}
else {
local_1c = 1.0;
}
lVar1 = (longdouble)
CBaseToggle::AxisDelta(*(int *)(this + 0x148),param_1,(QAngle *)(this + 0x60c));
fVar2 = ((float)lVar1 * local_1c) / *(float *)(this + 0x444);
if (fVar2 <= 0.0) {
fVar2 = 0.0;
}
if (1.0 <= fVar2) {
fVar2 = 1.0;
}
return (longdouble)fVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.