CBaseToggle::AxisDir
0x008347f0 · 121 bytes · __thiscall
_ZN11CBaseToggle7AxisDirEv
Decompiled
undefined (1 param)
/* CBaseToggle::AxisDir() */
void __thiscall CBaseToggle::AxisDir(CBaseToggle *this)
{
if ((*(uint *)(this + 0x148) & 0x40) != 0) {
*(undefined4 *)(this + 0x46c) = 0;
*(undefined4 *)(this + 0x470) = 0;
*(undefined4 *)(this + 0x474) = 0x3f800000;
return;
}
if ((*(uint *)(this + 0x148) & 0x80) == 0) {
*(undefined4 *)(this + 0x46c) = 0;
*(undefined4 *)(this + 0x470) = 0x3f800000;
*(undefined4 *)(this + 0x474) = 0;
return;
}
*(undefined4 *)(this + 0x46c) = 0x3f800000;
*(undefined4 *)(this + 0x470) = 0;
*(undefined4 *)(this + 0x474) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.