L L4D2node

CIKTarget::SetAngles

0x00b876c0 · 24 bytes · __thiscall

_ZN9CIKTarget9SetAnglesERK6QAngle

Decompiled

undefined (2 params)

/* CIKTarget::SetAngles(QAngle const&) */

void __thiscall CIKTarget::SetAngles(CIKTarget *this,QAngle *param_1)

{
  AngleQuaternion(param_1,(Quaternion *)(this + 0x6c));
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)