CIKTarget::SetPosWithNormalOffset
0x00b87840 · 138 bytes · __thiscall
_ZN9CIKTarget22SetPosWithNormalOffsetERK6VectorS2_
Decompiled
undefined (3 params)
/* CIKTarget::SetPosWithNormalOffset(Vector const&, Vector const&) */
void __thiscall CIKTarget::SetPosWithNormalOffset(CIKTarget *this,Vector *param_1,Vector *param_2)
{
float fVar1;
float fVar2;
*(undefined4 *)(this + 0x60) = *(undefined4 *)param_1;
*(undefined4 *)(this + 100) = *(undefined4 *)(param_1 + 4);
fVar1 = *(float *)(param_1 + 8);
*(float *)(this + 0x68) = fVar1;
fVar2 = *(float *)(param_2 + 8);
if (fVar2 <= 0.9999) {
if (0.707 < fVar2) {
*(float *)(this + 0x68) =
fVar1 - (SQRT(1.0 - fVar2 * fVar2) / fVar2) * *(float *)(this + 0x54);
return;
}
*(float *)(this + 0x68) = fVar1 - *(float *)(this + 0x54);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.