CAI_Expresser::NoteSpeaking
0x005d2760 · 463 bytes · __thiscall
_ZN13CAI_Expresser12NoteSpeakingEff
Decompiled
undefined (3 params)
/* CAI_Expresser::NoteSpeaking(float, float) */
void __thiscall CAI_Expresser::NoteSpeaking(CAI_Expresser *this,float param_1,float param_2)
{
uint uVar1;
int *piVar2;
char cVar3;
float *pfVar4;
float *pfVar5;
CBaseEntity *pCVar6;
undefined4 uVar7;
undefined *puVar8;
float fVar9;
double dVar10;
float local_10;
local_10 = param_2 + param_1;
(**(code **)(**(int **)(this + 4) + 4))(*(int **)(this + 4));
if (local_10 <= 0.0) {
dVar10 = 0.0;
local_10 = 0.0;
fVar9 = *(float *)(gpGlobals + 0xc) + 3.0;
*(float *)(this + 0x2c) = fVar9;
}
else {
fVar9 = *(float *)(gpGlobals + 0xc) + local_10;
dVar10 = (double)local_10;
*(float *)(this + 0x2c) = fVar9;
}
puVar8 = g_pEntityList;
uVar1 = *(uint *)(this + 0x40);
pCVar6 = (CBaseEntity *)0x0;
*(float *)(this + 0x30) = fVar9 - param_2;
if (((uVar1 != 0xffffffff) &&
(puVar8 = puVar8 + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar8 + 8) == uVar1 >> 0xc)) {
pCVar6 = *(CBaseEntity **)(puVar8 + 4);
}
SpeechMsg(this,pCVar6,"NoteSpeaking( %f, %f ) (stop at %f)\n",dVar10,(double)param_2,(double)fVar9
);
cVar3 = (**(code **)(**(int **)(this + 4) + 8))(*(int **)(this + 4));
if (cVar3 != '\0') {
uVar1 = *(uint *)(this + 0x40);
uVar7 = 0;
if (((uVar1 != 0xffffffff) &&
(puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar8 + 8) == uVar1 >> 0xc)) {
uVar7 = *(undefined4 *)(puVar8 + 4);
}
pfVar4 = (float *)GetMySpeechSemaphore((CBaseEntity *)this);
if (pfVar4 != (float *)0x0) {
uVar1 = *(uint *)(this + 0x40);
if (((uVar1 == 0xffffffff) ||
(puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar8 + 8) != uVar1 >> 0xc)) {
*pfVar4 = local_10 + *(float *)(gpGlobals + 0xc);
}
else {
piVar2 = *(int **)(puVar8 + 4);
*pfVar4 = local_10 + *(float *)(gpGlobals + 0xc);
if (piVar2 != (int *)0x0) {
pfVar5 = (float *)(**(code **)(*piVar2 + 0xc))(piVar2,uVar7);
pfVar4[1] = *pfVar5;
return;
}
}
pfVar4[1] = -NAN;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.