CAI_Expresser::GetMySpeechSemaphore
0x005d16f0 · 76 bytes · __cdecl
_ZN13CAI_Expresser20GetMySpeechSemaphoreEP11CBaseEntity
Decompiled
undefined (1 param)
/* CAI_Expresser::GetMySpeechSemaphore(CBaseEntity*) */
undefined4 * CAI_Expresser::GetMySpeechSemaphore(CBaseEntity *param_1)
{
char cVar1;
int iVar2;
int *piVar3;
undefined4 *puVar4;
iVar2 = CBaseEntity::MyNPCPointer();
if (iVar2 == 0) {
puVar4 = (undefined4 *)0x0;
}
else {
piVar3 = (int *)CBaseEntity::MyNPCPointer();
cVar1 = (**(code **)(*piVar3 + 0x6e8))(piVar3,0);
puVar4 = &g_AIFriendliesTalkSemaphore;
if (cVar1 == '\0') {
puVar4 = &g_AIFoesTalkSemaphore;
}
}
return puVar4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.