CAI_ExpresserHost<CFlexExpresserShim>::NoteSpeaking
0x008d0810 · 21 bytes · __thiscall
_ZN17CAI_ExpresserHostI18CFlexExpresserShimE12NoteSpeakingEff
Decompiled
undefined (3 params)
/* CAI_ExpresserHost<CFlexExpresserShim>::NoteSpeaking(float, float) */
void __thiscall
CAI_ExpresserHost<CFlexExpresserShim>::NoteSpeaking
(CAI_ExpresserHost<CFlexExpresserShim> *this,float param_1,float param_2)
{
CAI_Expresser::NoteSpeaking(*(CAI_Expresser **)(this + 0x1908),param_1,param_2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.