L L4D2node

CAI_ExpresserHost<CFlexExpresserShim>::NoteSpeaking

0x008d0810 · 21 bytes · __thiscall

_ZN17CAI_ExpresserHostI18CFlexExpresserShimE12NoteSpeakingEff

Decompiled

undefined (3 params)

/* CAI_ExpresserHost<CFlexExpresserShim>::NoteSpeaking(float, float) */

void __thiscall
CAI_ExpresserHost<CFlexExpresserShim>::NoteSpeaking
          (CAI_ExpresserHost<CFlexExpresserShim> *this,float param_1,float param_2)

{
  CAI_Expresser::NoteSpeaking(*(CAI_Expresser **)(this + 0x1908),param_1,param_2);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)