L L4D2node

CAI_Expresser::SpeakRawScene

0x005d2940 · 450 bytes · __thiscall

_ZN13CAI_Expresser13SpeakRawSceneEPKcfP11AI_ResponseP16IRecipientFilter

Decompiled

undefined (5 params)

/* CAI_Expresser::SpeakRawScene(char const*, float, AI_Response*, IRecipientFilter*) */

undefined4 __thiscall
CAI_Expresser::SpeakRawScene
          (CAI_Expresser *this,char *param_1,float param_2,AI_Response *param_3,
          IRecipientFilter *param_4)

{
  float fVar1;
  uint uVar2;
  int iVar3;
  undefined4 uVar4;
  undefined *puVar5;
  CBaseEntity *pCVar6;
  int *piVar7;
  int in_GS_OFFSET;
  longdouble lVar8;
  char local_120 [256];
  int local_20;
  
  piVar7 = (int *)0x0;
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  uVar2 = *(uint *)(this + 0x40);
  if (((uVar2 != 0xffffffff) &&
      (puVar5 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar5 + 8) == uVar2 >> 0xc)) {
    piVar7 = *(int **)(puVar5 + 4);
  }
  lVar8 = (longdouble)(**(code **)(*piVar7 + 0x3bc))(piVar7,param_1,param_2,param_3,param_4);
  fVar1 = (float)lVar8;
  if (fVar1 <= 0.0) {
    uVar4 = 0;
  }
  else {
    uVar2 = *(uint *)(this + 0x40);
    pCVar6 = (CBaseEntity *)0x0;
    if (((uVar2 != 0xffffffff) &&
        (puVar5 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
       (*(uint *)(puVar5 + 8) == uVar2 >> 0xc)) {
      pCVar6 = *(CBaseEntity **)(puVar5 + 4);
    }
    SpeechMsg(this,pCVar6,"SpeakRawScene( %s, %f) %f\n",param_1,(double)param_2,(double)fVar1);
    uVar2 = *(uint *)(this + 0x40);
    pCVar6 = (CBaseEntity *)0x0;
    if (((uVar2 != 0xffffffff) &&
        (puVar5 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
       (*(uint *)(puVar5 + 8) == uVar2 >> 0xc)) {
      pCVar6 = *(CBaseEntity **)(puVar5 + 4);
    }
    CBaseEntity::GenderExpandString(pCVar6,param_1,local_120,0x100);
    iVar3 = GetSceneSpeechCount(local_120);
    if (0 < iVar3) {
      NoteSpeaking(this,fVar1,param_2);
    }
    uVar4 = 1;
  }
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return uVar4;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)